List of imbalance/game mechanics flaws:
1.Unit rank/experience:
Honestly I dont know what bonus your unit gets for getting higher rank,but the current rank/experience system is useless because by the time you have few 'experienced' units of a type,the type is probably very outdate rendering the unit rank/experience useless.Also the 512 kills hero is absurd...
2.Resource system:
You have 4 oil derrick at the start of a game on any? map.Basically every additional oil derrick you control you only have 25% more resource income compare to a 'turtle' player and you'll need to build sparse defensive structure to defend remote oil derrick,in most other RTS games,every 'expansion' you control your income is doubled or maybe tripled,so this greatly encourage 'turtling at main base and tech' and inevitably lengthens the duration per game in wz.
3.Attack damage/Armor system:
Some weapon type/armor type counters are too 'hard',like machine gun only deals very little damage to bunker and flame weapon only deals 5% damage to 'hardpoint defensive structure'.Also there are some pointless weapon types like bunker buster.
4.The uselessness of VTOL:
I never played MP games online,but I think they are useless in MP unless your opponent is too stupid to build some anti-air units/structures when there is a sign of VTOL massing.They cost alot,deal little damage because of ammo limitation,take forever to rearm and the rearm pad itself costs a fortune...
5.The Commanders:
I am not sure what they can do except remotely targeting for artillery units,sort of useless too.In my opinion,the commander should be sort of special unit who can gain experience by commanding(gets experience from the units it leads kill),the commander itself should be either a super unit or a leader type with the ability to inspire nearby units and the experience of a commander should really improve the commander's leadership/firepower or maybe some stats and visual changes.Once killed,they can be rebuilt without experience losses,since this kind of 'miracle' is definately explainable with the technologies in wz time.
My solutions:(noob's who never played MP point of view)
1.Experience transfer system,all units have the ability to transfer/exchange experience level ability,so you can transfer the experience/rank from outdated units to newly built units,thus making ranking/experienced unit preservation more useful and eventually making high level units possible.(not very hard to do in source imo)
2.Maybe 'super neutral oil derrick' in remote locations.(map and data change?)
3.Stats tweaks.
4.More ammo/less HP?
5.No idea how to do that at the moment.
Probably the ppl who plays wz MP regularly/frequently are ideal person for balancing suggestions and such,so correct me if anything listed above doesnt exist in MP or it's total bullsh1t.



