For code related discussions and questions
moltengear
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Posts: 170 Joined: 22 Jul 2017, 15:05
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by moltengear » 22 Jul 2017, 15:50
Hello!
I want to improve this game.
I have already compiled 3.1.1, using devpkg-trunk-msvc2010-20102705.rar
I used this guide.
viewtopic.php?f=32&t=11673
Please, can anyone make a new devpkg for 3.2.3.
Vincent
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Posts: 103 Joined: 06 Aug 2016, 17:24
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by Vincent » 02 Sep 2017, 20:45
Try with the new instruction (found in the Readme). There's no need for a devpkg anymore.
vexed
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Posts: 2538 Joined: 27 Jul 2010, 02:07
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by vexed » 03 Sep 2017, 23:33
Vincent wrote: Try with the new instruction (found in the Readme). There's no need for a devpkg anymore.
That is only for dynamic builds, not static, correct?
(Didn't have time to update to the newer compiler, and get all SDKs/libs to check.)
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Vincent
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Posts: 103 Joined: 06 Aug 2016, 17:24
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by Vincent » 04 Sep 2017, 20:32
Yes it's using shared lib although it's not difficult to switch to static libs with vcpkg, just add :x86-windows-static for every package in the get-dependencies script. Getting Qt5 static is maybe a little more difficult though.
Is there a reason for using static build and not dynamic ones ?
moltengear
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Posts: 170 Joined: 22 Jul 2017, 15:05
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by moltengear » 25 Sep 2017, 18:53
Vincent, please give me all the static libraries!
Vincent
Trained
Posts: 103 Joined: 06 Aug 2016, 17:24
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by Vincent » 26 Sep 2017, 22:30
You don't need the static Library to build wz2100 using cmake, look at the Readme for the procedure using vcpkg.
moltengear
Trained
Posts: 170 Joined: 22 Jul 2017, 15:05
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by moltengear » 18 Oct 2017, 00:42
I was able to successfully compile.
But for assembly simply added the need to generate MOC-files. (Qt5/bin/moc.exe)
I renamed these files and connected them to projects. Amazing Qt!