[Request] Dumb AI mod

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Reactor Worker
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[Request] Dumb AI mod

Post by Reactor Worker »

I was wondering if someone could script me a "dumb AI" mod for multiplayer skirmishes.

Its just so I and my brother can play a friendly build-then-own-AI game without (ironically) getting owned ourselves. We always play on the lowest AI setting but no luck so far. :(

Really...just some handicaps like research speed and/or unit prod speed and power generation rates.

I know its an odd request but we just wanna have some fun.  :'(
The only thing worse than getting owned by WZ2100's AI is being told that it is easy to beat.
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Rman Virgil
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Re: [Request] Dumb AI mod

Post by Rman Virgil »

Reactor Worker wrote: I was wondering if someone could script me a "dumb AI" mod for multiplayer skirmishes.

Its just so I and my brother can play a friendly build-then-own-AI game without (ironically) getting owned ourselves. We always play on the lowest AI setting but no luck so far. :(

Really...just some handicaps like research speed and/or unit prod speed and power generation rates.

I know its an odd request but we just wanna have some fun.  :'(
* Actually it already exits. Since April '99.

* It's called WZ2100 v.1.0 Retail Release. The skirmish a.i. has been called the worst-easyest in the entire history of RTS games.

* I believe if you just do a GOOGLE serach you'll find it for dl from 3 places.

* WZ's skirmish a.i. only became descent from Patch v.1.04 and up.

* Happy hunting.

- RV :)
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Reactor Worker
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Re: [Request] Dumb AI mod

Post by Reactor Worker »

Well...i'd really like a mod for this "version".

I had a look and couldn't find a working link.
The only thing worse than getting owned by WZ2100's AI is being told that it is easy to beat.
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Rman Virgil
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Re: [Request] Dumb AI mod

Post by Rman Virgil »

Reactor Worker wrote: Well...i'd really like a mod for this "version".

I had a look and couldn't find a working link.
* Well good luck with that.

* While your waiting for that highly personal service you might wanna give Pumpkin's MP Demo & SP Demo a shot HERE ..... they may fit the bill.

- RV :D
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Reactor Worker
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Re: [Request] Dumb AI mod

Post by Reactor Worker »

that link is broken
The only thing worse than getting owned by WZ2100's AI is being told that it is easy to beat.
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Rman Virgil
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Re: [Request] Dumb AI mod

Post by Rman Virgil »

Reactor Worker wrote: that link is broken
* Hmmm. Maybe for you.

* It just all worked perfect for me & didn't change anything.

* Oh well. Really 'bout all I can do.

- L8r, RV :)
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Buginator
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Re: [Request] Dumb AI mod

Post by Buginator »

Reactor Worker wrote: I was wondering if someone could script me a "dumb AI" mod for multiplayer skirmishes.

Its just so I and my brother can play a friendly build-then-own-AI game without (ironically) getting owned ourselves. We always play on the lowest AI setting but no luck so far. :(

Really...just some handicaps like research speed and/or unit prod speed and power generation rates.

I know its an odd request but we just wanna have some fun.  :'(
If you guys are having major issues with the AI, then the problem isn't the AI per se, it is your strategy that is wrong.
Go after the oil ASAP, and I bet you will soon find that the AI is a cakewalk.
You can even team up against the AI, and you should be able to take them down pretty easy also.

I suggest you read the guides on the units and such, and find out what you should be building.
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doom3r
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Re: [Request] Dumb AI mod

Post by doom3r »

* It's called WZ2100 v.1.0 Retail Release. The skirmish a.i. has been called the worst-easyest in the entire history of RTS games.
Even if PSX used version 1.0, AI could kick your ass quite easely. Thats because your only weapon was a joypad, only lucky players had a psx mouse  ;D

But, i think AI in later version is just at the right difficulty, not too tough for new players, if set on low-medium AI strenght, not too easy for long-time players, if set on high, even if AI does some stupid things...
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Rman Virgil
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Re: [Request] Dumb AI mod

Post by Rman Virgil »

doom3r wrote: Even if PSX used version 1.0, AI could kick your ass quite easely. Thats because your only weapon was a joypad, only lucky players had a psx mouse  ;D
* Really... that's difficult to concieve.

* I played the PSX version but I was all into the "Drive" feature & didn't pay attention to the a.i.

* On the PC however, after playing thru the thoroughly enjoyable Campaign, my first focus was on the Skirmish a.i.

* The very first thing I noticed was that it DIDNOT cheat via map omnicience (like StarCraft, for example) & I wrote about it.

* And so began a wonderful & extended conversation with Alex Lee the author of the ski a.i. & Pumpkin's resident ai guru.

* These exchanges led to Pumpkin's toughest a.i. v.1.04 and eventually the handicapping schema & GUI introduced in v.1.05 which everyone takes for granted as being there from day one.... nope... we worked on it for months after retail release.

* What I would recommend for RW & his bro is to play on an 8-player map, set the ai difficulty sliders all the way to the left, start at T1 AND Ally themselves with some of the a.i.s & play coop against the remainder.... There's NO way they can loose.....and have a blast playing. :)

- Regards, RV :D
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doom3r
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Re: [Request] Dumb AI mod

Post by doom3r »

* The very first thing I noticed was that it DIDNOT cheat via map omnicience (like StarCraft, for example) & I wrote about it.
Yeah, this is a nice ai feature that lacks in lots of other rts games.
* These exchanges led to Pumpkin's toughest a.i. v.1.04 and eventually the handicapping schema & GUI introduced in v.1.05 which everyone takes for granted as being there from day one.... nope... we worked on it for months after retail release.
Wow, from what you said, you should know WZ ai in its every detail. Im sure you can beat it blindfolded. Thanks about involving wz ai though  ;)
* I played the PSX version but I was all into the "Drive" feature & didn't pay attention to the a.i.
Im looking forward to do that with a good resolution and a mouse. You know what i mean  ::)
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kipman725
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Re: [Request] Dumb AI mod

Post by kipman725 »

what the easiest AI can't kill a single unit of mine usualy... there is something very up with your tactics.  I don't know how other people play but I always rapidly expand grab all oil I can and then withdraw.  then rexpand, recap and build deff. BY this time I should have cobra/medium cannon so I build a tonn of those and go on a rampage on anything left.  At this time I reserch morters and build a tonn of those and sensors and bombard esay cpu to oblivion.  rember to set units to retreat on medium damage to ensure no unit loss.
Duel Heavy Cannon Python Tracks... gonna roll right over you
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marcmad
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Re: [Request] Dumb AI mod

Post by marcmad »

if you put easy you dont need a lot of technick. :)
At the easiest, the IA develop only a little of technologie look like i have finish all the tech and they have wheled vehicule whit the same body they have at start. :D.
At standart difficulty, they dont continue techn after tiger body.
(i try the more hard to look if they develop all the technologie but... i dont survive :P.
Just survive the 10 first minute if it too hard for you and you will have more technologie than they. 8)

pssit
(i use the same stratégie me too  Kipman725) :P
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)