Mod DB Page | Download (Mod DB)
FEATURES:
- Mission timer removed.
- Multiplayer's gameplay balance injected into singleplayer with numerous tweaks.
- All weapons have their maximum range and muzzle velocities increased.
- All sensors have their spotting range increased.
- Most weapon projectiles can go astray for much longer distances.
- Fast-Play mode allows you to use EVERY single weapon, propulsion, body and structure of all campaigns.
- Almost ALL weapons shall be useful for the entire campaign.
- Extended variety of weapons that can be mounted on VTOLs.
- Weapons and bodies in menu design are better organized..
- The Scrambler Turret (electronic weapon which takes over units) and the NEXUS Plasma Launcher, from the last Gamma mission, can be mounted on a vehicle, when using Debug Mode.
- Weapon and structure redundancy/replacement are gone. Some examples include the Medium Cannon no longer being replaced by the Hyper Velocity Cannon or all machine guns by the Assault Gun.
- Enemy AI is upgraded to produce units with more frequency and they'll rarely run out of power.
- Enemy VTOL air strikes are more common.
The mod is, and will only be compatible on 3.1.x versions.
Feedback is appreciated.
Have fun!
There are two ways of installing the mod:
1) Extract and place TZoW_v0_1.wz to "mods/autoload", inside of the game's root folder (if the autoload folder doesn't exist, create it).
By using this method, you are unable to play Skirmish/Multiplayer games, it will crash to the desktop.
2) Extract and place TZoW_v0_1.wz to "mods/campaign", inside of the game's root folder. Create a shortcut of the game's .exe file and add --mod_ca=TZoW_v0_1.wz to the target of the shortcut.
Unlike the former method, you can play Skirmish/Multiplayer without crashing to the desktop.