Second i was always bugged about how unusable the commanders and sensors can become. So here are some suggestions:
Idle sensors/commanders when set to "engage enemy" automatically target closest enemy for their assigned units (kills boring micromanagement and allows to concentrate on the big image instead of assigning targets for artillery and vtol)
Command Relay Center can be upgraded (as obvious they have module ports) i think that upgrades should allow the commander to make use of the best available sensor technology, they can be set to either cb or normal, when set to cb they will primarily engage artillery emplacements.
Flak's (german for antiaircannon:FlugAbwehrKanone) Will engage vtols even when the commander or sensor they are assigned to aim for ground units. In other words, AA units will defend their commander and sensor.
So that for what buggers me in warzone. (besides the worst pathfinding ever)
Now for some weapon ideas,
Dual Massdriver-All Massdriver as a dual version
The Dragon body can carry fortress turrets when the according fortress is researched, this should turn the vehicle into a real monster on the field (when i get to be able to field one of these i need some punch for them)
Assault Massdriver-like the assault cannon, but with a bigger punch
When the first part gets implanted i'm going to throw a party
when the weapons, i make sure you guys can has a partey in ze pents
and last, Good Job keeping this nice game alive
