54 thousand polys -- take that, real-time game engine!

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cathuria
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54 thousand polys -- take that, real-time game engine!

Post by cathuria »

And that's not even counting subdivision -- the rendering engine calculated over 6 million poly's at render time.  Okay, so I'm not much of a low-poly kind of guy... :D
Pepperpot Cobra Wheels -- also known as the Welcome Wagon:
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Last edited by cathuria on 29 Dec 2007, 18:17, edited 1 time in total.
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kage
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Re: 54 thousand polys -- take that, real-time game engine!

Post by kage »

okay... we need that on the wz2100.net index page... now  :o
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Chojun »

OK, now make a Heavy Cannon Bug Wheels -- also known as The Door Mat.
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lav_coyote25
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Re: 54 thousand polys -- take that, real-time game engine!

Post by lav_coyote25 »

and a vtol scourge - aka death from above...
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Kamaze »

Seriously, this looks awesome!
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Per
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Per »

That is unbelievable.
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Buginator
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Buginator »

Very nice work. :)

Maybe you should do a new title screen for WZ that we could include?
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cathuria
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Re: 54 thousand polys -- take that, real-time game engine!

Post by cathuria »

Thanks, folks!  Glad ya liked it.
If the dev's actually want to use this image to promote WRP, I'd be flattered. (I can re-crank it to another size or format, of course.)

As for a new splash screen, that sounds like a lot of work... and also a lot of fun... durn, ya got me thinking now...
Andariel
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Andariel »

ok i just registered to write this

WALLPAPERED!

now the hover/vengeance/hellstorm please ;) (however you call it, i call it "b!tchslap")
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coppercore
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Re: 54 thousand polys -- take that, real-time game engine!

Post by coppercore »

Damn dude, that's not half bad ;D

You should do half-tracks on that, and replace the mortar with some rotary howitzers :)

Oh, and HAI GUISE? REMEMBER ME? :o
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Hatsjoe
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Hatsjoe »

looks awesome!

If it'n not to much trouble, could you please do a 2048*1536 render and send it to me to be used as wallpaper?
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Kreuvf »

Ubernice.
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Giel »

I'm (almost) speechless. This is just awe inspiring!
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Re: 54 thousand polys -- take that, real-time game engine!

Post by Rman Virgil »

--------->

* It is a kwel excercise in unlimited resources but you'll sooner see a version of Frazetta's Conan as a unusually muscular Baba  rampaging across the WZ landscape than you will this model in-game in the WRP.

* Cathuria, please don't take this the wrong way 'cause I genuinely like your work & your sense of humor is ultra kwel... :D

* But unless your gonna focus on poly counts well under 500 (along with ingenious texturing) your just basically creating WZ wallpapers & if your happy with that then it's all good. But if you want your models in-game anytime in the foreseeble future, take my advice.

- Regards, RV :)
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kage
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Re: 54 thousand polys -- take that, real-time game engine!

Post by kage »

Rman Virgil wrote: --------->

* It is a kwel excercise in unlimited resources but you'll sooner see a version of Frazetta's Conan as a unusually muscular Baba  rampaging across the WZ landscape than you will this model in-game in the WRP.

* Cathuria, please don't take this the wrong way 'cause I genuinely like your work & your sense of humor is ultra kwel... :D

* But unless your gonna focus on poly counts well under 500 (along with ingenious texturing) your just basically creating WZ wallpapers & if your happy with that then it's all good. But if you want your models in-game anytime in the foreseeble future, take my advice.
i think it's quite obvious that cathuria made that model just as concept art for the project... (hence the wz2100 logo, company trademark, personal copyright, and backdrop... as opposed to a screenshot of some wireframe render).
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