Continuous online game
Continuous online game
I was curious of what people would think of a continuously running game. Obviously the map would have to be quite large and some sort of saving feature would be required. But a game in which a new character can just appear and start invading your territory. Have an AI running to keep it going. Potentially a world wide game. (Map encompasses an entire globe) A warzone 2100 mmo.
Or perhaps one in which a persone can choose a organisation and take on the role as an individual soldier (Tank)
Any thoughts?
Or perhaps one in which a persone can choose a organisation and take on the role as an individual soldier (Tank)
Any thoughts?
Re: Continuous online game
that would be really hard to impliment, requiring far more coding than the game itself(probably), plus the fact that when a person joins the game, he could easily be decimated by someone who has been playing for a while in the same world.
sounds fun, but really hard for RTS's to to
the person taking over a tank idea would be really an entirely different gameplay, that would be almost impossible for coder's who are just doing this on their free time.
sounds fun, but really hard for RTS's to to
the person taking over a tank idea would be really an entirely different gameplay, that would be almost impossible for coder's who are just doing this on their free time.
- lav_coyote25
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Re: Continuous online game
actually that was discussed a number of years ago by myself and a few others... it was a combination of rts and fps...with some of the other game types thrown in for good measure... but nothing came of it due to an exceptionally large crew of coders would be required typing for a few years (nothing else...no real life no sleeping kept awake by varoius means ...no eating (intravenous) and no bathroom breaks...(potty incorporated into chair)...
now you know why nothing like this has happened. ;D
now you know why nothing like this has happened. ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: Continuous online game
One of my computer science instructors said something to the effect of (paraphrasing) "all good ideas [in computing] come of people locking themselves in a room for a week with pizza, beer, and a computer"
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
Re: Continuous online game
Although I really love the idea, and also love the idea of implementing this, some realistic part of me really has to agree with lav_coyote25. That is to say, this might take years to implement with our current crew of developers. Even if all of them (including myself) code until we drop, sleep, eat, drink and start coding again until the next drop.Aranor wrote: I was curious of what people would think of a continuously running game. Obviously the map would have to be quite large and some sort of saving feature would be required. But a game in which a new character can just appear and start invading your territory. Have an AI running to keep it going. Potentially a world wide game. (Map encompasses an entire globe) A warzone 2100 mmo.
Well this idea is IMO entirely unrelated to the first, and I really think that your moving to much into the direction of an FPS with this sort of thing.Aranor wrote: Or perhaps one in which a persone can choose a organisation and take on the role as an individual soldier (Tank)
My parents would disagree, just for the fact that they don't like it when I lock myself up in a room for whole days at a time.Chojun wrote: One of my computer science instructors said something to the effect of (paraphrasing) "all good ideas [in computing] come of people locking themselves in a room for a week with pizza, beer, and a computer"
Yes I've done this at times, doing nothing but programming 14 hours / day for about 7 days straight.
"First make sure it works good, only then make it look good." -- Giel
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- psychopompos
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Re: Continuous online game
what about something along the lines of the ta galactic war thing.
have different clans in different places on the globe, then the game reports win/loss to a central server affecting each clans held territory on said globe signafied by colour or flag. im guessing it could be easier then an.... "MMORTS"(is that a new term?!)
but i guess there would still be hosting & maintenance costs of said tracker/server. :-\
that could bring the whole national pride bit in, British players defending the uk, Germans defending Germany, and Russians defending themselves, and so on, could be fun.
have different clans in different places on the globe, then the game reports win/loss to a central server affecting each clans held territory on said globe signafied by colour or flag. im guessing it could be easier then an.... "MMORTS"(is that a new term?!)
but i guess there would still be hosting & maintenance costs of said tracker/server. :-\
that could bring the whole national pride bit in, British players defending the uk, Germans defending Germany, and Russians defending themselves, and so on, could be fun.
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Deus Siddis
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Re: Continuous online game
Actually, it would probably be more of a TPS element, as that seems to be a viewpoint more suited for vehicular combat with its turrets and simulator-esk movement-physics-focused gameplay. It can also make it easier to navigate when there is fire and smoke all around you.Giel wrote: Well this idea is IMO entirely unrelated to the first, and I really think that your moving to much into the direction of an FPS with this sort of thing.
But 'shooter' might not be a good description either, as shooters often have no turning physics limitations so that you can wip around and start shooting in any direction, which can make gameplay learn more towards a focus on pure reflexes and brain speed than skills and realtime planning.
Re: Continuous online game
I know this idea was just about shot down but what about the concept of taking a alrger map and blocking off areas. get a couple of games going with 5 or 6 players each.
I have recently discovered Multiverse a game engine that is free to use unless you go commercial. The surface area they claim to encompass is as large as the continental United States. Interesting setup, should check em out.
I have recently discovered Multiverse a game engine that is free to use unless you go commercial. The surface area they claim to encompass is as large as the continental United States. Interesting setup, should check em out.
Re: Continuous online game
Unless it is released under a free, GNU GPL 2 compatible license, then there is no chance of it ever making it into Warzone (unless, of course it is re-licensed). Same goes for any other library.Aranor wrote: I know this idea was just about shot down but what about the concept of taking a alrger map and blocking off areas. get a couple of games going with 5 or 6 players each.
I have recently discovered Multiverse a game engine that is free to use unless you go commercial. The surface area they claim to encompass is as large as the continental United States. Interesting setup, should check em out.
Regards, Freddie.
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RBL-4NiK8r
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Re: Continuous online game
Well there was a MMORTS called 10six a number of years ago, but it went under soon after its first year or so, it was a lot like WZ in some ways, as I recall you had maps that you loaded into, and then you took over that area witch was part of a bigger map. I was playing that a lot in early beta, and liked it alot with many of other WZ players.
I've created "something that kills people." And in that purpose, I was a success. I've done this because, philosophically, I'm sympathetic to your aim. I can tell you, with no ego, this is my finest sword. If, on your journey, you should encounter God, God will be cut.......Hattori Hanzo
Re: Continuous online game
Thats a very cool idea indeed. I thought about it too some years ago.
Warzone 2100 mmo could be just like campaigns, meaning the players have one main major base from where they can fly to different locations and fight there to gain areas, to get artefacts, oil etc. Not necessary to destroy main enemy base right away.
Flying to other locations could be just an option. The whole game could be set on a huge endless map that represents a continent that is divided into smaller sectors, areas.
Lots of ideas to think of.
The mmo games industry is growing fast so I guess there is a hope of seeing a game like this someday.
Warzone 2100 mmo could be just like campaigns, meaning the players have one main major base from where they can fly to different locations and fight there to gain areas, to get artefacts, oil etc. Not necessary to destroy main enemy base right away.
Flying to other locations could be just an option. The whole game could be set on a huge endless map that represents a continent that is divided into smaller sectors, areas.
Lots of ideas to think of.
The mmo games industry is growing fast so I guess there is a hope of seeing a game like this someday.
