At first-sorry for my bad english- my first language is german.
What i missed in this forum is help for map-makers. There is a stillstanding in new maps. Ok-Rexy is working. But i think, it would be nice to see, how to create maps. There are some lessons on Youtube from NoQ. But thats all. We are all creative. It would be nice to see and learn from the professionals, how to make a map. It isnt so difficult. I am still in work since new year-but there are questions. Wouldnt it be nice to have some teach-lessons, how to create maps? It would be a big progress for this forum. We live from new maps......
Lessons for map-makers
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montetank
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Lessons for map-makers
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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vexed
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Re: Lessons for map-makers
With the making of SharpFlame, this in turn opens the door wider to a new audience that could never get Flame or EW running, thus having the opportunity for more people making maps.
I honestly think that tutorials (or lack thereof) aren't the problem.
The problem is that it takes time to do things, and lots (& lots) of time to do things well.
There is no simple formula that will work for new map makers besides sitting down and creating something, and then release it for feedback.
Sure, there are obvious things that shouldn't be done with the map editor, but, IMO, the map editor should be fixed to not allow those things, and AFAIK, those will be dealt with.
Speaking of lessons, the same thing can be said about mods, and well, pretty much anything related to Warzone.
Maps are, by far the easiest to create, since you can instantly see your work in the game. Mods take much longer, and are much more complicated to do things the 'Warzone way'. Just ask NoQ, or Berg, or ... they didn't pick up how Warzone works overnight... it takes dedication and time.
I honestly think that tutorials (or lack thereof) aren't the problem.
The problem is that it takes time to do things, and lots (& lots) of time to do things well.
There is no simple formula that will work for new map makers besides sitting down and creating something, and then release it for feedback.
Sure, there are obvious things that shouldn't be done with the map editor, but, IMO, the map editor should be fixed to not allow those things, and AFAIK, those will be dealt with.
Speaking of lessons, the same thing can be said about mods, and well, pretty much anything related to Warzone.
Maps are, by far the easiest to create, since you can instantly see your work in the game. Mods take much longer, and are much more complicated to do things the 'Warzone way'. Just ask NoQ, or Berg, or ... they didn't pick up how Warzone works overnight... it takes dedication and time.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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NoQ
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Re: Lessons for map-makers
It hardly took an hour to create Invaders. Just paint a rough heightmap, curve up the borders a bit, paint some colors, throw some features randomly, post on the forums. Riviera took around 50 hours of continous work, i guess, and still i wasn't patient enough, there are many spots that could have been painted better.
But it all hardly compares with time it takes to create a picture
those artists must be really serious boys.
Really, i have no idea what topic to cover in any sorts of lessons that wasn't yet covered by the existing FlaME manual by BlueMaxima, MappingTips wiki pages by me (both a bit outdated), and video tutorials you mentioned. What still remains?
Yeah, modding is hacking by definition. You try to understand how it works and see what you can easily tweak. Actually, all you need to know is how physfs works, the rest is for you to come up with.
But it all hardly compares with time it takes to create a picture
Really, i have no idea what topic to cover in any sorts of lessons that wasn't yet covered by the existing FlaME manual by BlueMaxima, MappingTips wiki pages by me (both a bit outdated), and video tutorials you mentioned. What still remains?
Yeah, modding is hacking by definition. You try to understand how it works and see what you can easily tweak. Actually, all you need to know is how physfs works, the rest is for you to come up with.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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montetank
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Re: Lessons for map-makers
Riviera-hahaha- i am far away. The best map in WZ imo.NoQ wrote:It hardly took an hour to create Invaders. Just paint a rough heightmap, curve up the borders a bit, paint some colors, throw some features randomly, post on the forums. Riviera took around 50 hours of continous work, i guess, and still i wasn't patient enough, there are many spots that could have been painted better.
But it all hardly compares with time it takes to create a picturethose artists must be really serious boys.
Really, i have no idea what topic to cover in any sorts of lessons that wasn't yet covered by the existing FlaME manual by BlueMaxima, MappingTips wiki pages by me (both a bit outdated), and video tutorials you mentioned. What still remains?
Yeah, modding is hacking by definition. You try to understand how it works and see what you can easily tweak. Actually, all you need to know is how physfs works, the rest is for you to come up with.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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NoQ
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Re: Lessons for map-makers
Then, well, ... Thou shall learn the suffering of what it takes to be a perfectionist 
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Berg
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Re: Lessons for map-makers
Best wishes with your map and i hope to see it soon on forum.montetank wrote: I am a perfectionist.
regards Berg