Some freedom and rules for target selection

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
nick87720z
Trained
Trained
Posts: 130
Joined: 25 Feb 2014, 16:37

Some freedom and rules for target selection

Post by nick87720z »

Most important for me. When AA units are in commander group, they don't shoot targets, they are dedicated too. I guess, it could be due to inability of commander to target them. This would be very useful with high-experienced commander due to bonuces, which they can get - speed, armor, damage (in order of importance for me).

Other commander proposals
- When all necessary projectiles are fired to selected target, don't wait when last shot (rocket, bullet) reaches target - select next immediately.
- If some units can't target selected target at all, act as usually (no target specified).
- If target, pointed by commander, is too far (e.g., out of unit's scope), fire more actual and threating targets.
- VTOL: if round patrolling is enabled, threat commander as constantly flowing round center.

Target preference (when all they may be targeted)
Just like AI does prefers enemy trucks and engineering units
- Anti-bunker weapon: don't even try to touch units - only hardpoints and bunkers. Not sure about structures, not using hardcreete (factories).
- Flamer: according to description - cyborgs, bunkers, wheeled and hover units.
- Anti-tank: any ground technicks
- EMP: ignore paralized units. If there are several emp emplacement, each must select own target (at least when managed by commander).
Those, who sacrifice culture for bit of freedom don't diserve any.