Most important for me. When AA units are in commander group, they don't shoot targets, they are dedicated too. I guess, it could be due to inability of commander to target them. This would be very useful with high-experienced commander due to bonuces, which they can get - speed, armor, damage (in order of importance for me).
Other commander proposals
- When all necessary projectiles are fired to selected target, don't wait when last shot (rocket, bullet) reaches target - select next immediately.
- If some units can't target selected target at all, act as usually (no target specified).
- If target, pointed by commander, is too far (e.g., out of unit's scope), fire more actual and threating targets.
- VTOL: if round patrolling is enabled, threat commander as constantly flowing round center.
Target preference (when all they may be targeted)
Just like AI does prefers enemy trucks and engineering units
- Anti-bunker weapon: don't even try to touch units - only hardpoints and bunkers. Not sure about structures, not using hardcreete (factories).
- Flamer: according to description - cyborgs, bunkers, wheeled and hover units.
- Anti-tank: any ground technicks
- EMP: ignore paralized units. If there are several emp emplacement, each must select own target (at least when managed by commander).
Some freedom and rules for target selection
-
nick87720z
- Trained

- Posts: 130
- Joined: 25 Feb 2014, 16:37
Some freedom and rules for target selection
Those, who sacrifice culture for bit of freedom don't diserve any.