d00fd00f wrote:Are the tickets in traq up to date? I see a lot of -REALLY- old tickets still open there..
If there is anything (like the guide/techtree) anyone would like assistance on or see prioritized, just let me know.
Agreed on the debugging = good introduction
What visual studio version are the project files? 2010?
Yeah, there are some really, really old ones up there, some going as far back as 1490 days.
The breakdown for developers is, 1 (me) uses MSVC 2010 primarily for developing / debugging, but, also uses linux at times for certain things, 3 (Per, Cyp, and Cybersphinx) use linux, and 0 mac developers at this time. (developers = coding for game)
We are always looking for help, and as Per mentioned, it is best (easiest ?) to start off with some bug ticket stuff, to get a feel on how things work. (though, that isn't to say that you can't branch off and do what you want, like this thread shows:
viewtopic.php?f=6&t=11391)
We also have some coding information here
Coding.
You can use newer versions of MSVC, since it auto-converts the solution file.
Building all the required libs isn't that difficult either.
We have removed the Bison/flex hurdle as well, so those aren't needed any longer.
For Qt, you can either compile it yourself, or just get the pre-built libs @ Qt's site. Just set $QTDIR to where you installed the Qt libs/compiler (we use moc for some stuff).
I think that is all you need to know for getting MSVC builds up and running.
For linux, you got it a bit easier on the compile side, but, I have yet to find a debugger than can match what MSVC's offers.
Mingw isn't really supported on windows, I don't think anyone has tested that in a long time, last time I tried it was buggy, much uglier than the environment that MSVC offers.
Hope that helps.