To first: sorry for my english. I'm German :-[
Problem:
Whold closed the Bug-forum are whrite here. I think that the Developers are can better help.
I have a grafics problem. Wehn I startet Warzone 2.0.8 and the screen acceptance fore play, acceptance back and my mouse is freeze on the top of my screen. with ending the task can close Warzone and control my mouse.
to first deinstall warzone and install 2.0.7.
then testing OpenGL with BiliardGL, no problem
then change the grafictriber and install 2.0.8 from WZ.
the same problem.
I have Use a Diskcleaner and Regestrycleaner at everybody install and deinstall
with
Code: Select all
--debug all >debuginfo.txtCode: Select all
wz: [E:\Spiele\Warzone 2100\maps\MountainsbyFingolfin.wz]
wz: [E:\Spiele\Warzone 2100\maps\RiverbyFingolfin.wz]
wz: [E:\Spiele\Warzone 2100\mp.wz]
wz: [E:\Spiele\Warzone 2100\]
wz: [E:\Spiele\Warzone 2100\warzone.wz]
wz: gamedesc.lev found at E:\Spiele\Warzone 2100\warzone.wz
main: reinitializing
net: NETinit
never: NETPLAY: Init called, MORNIN'
wz: Loading lev file: 2c-River.addon.lev
wz: Loading lev file: 2c-desertstorm.addon.lev
wz: Loading lev file: 4c-Mountains.addon.lev
sound: OpenAL Version : 1.1
sound: OpenAL Renderer : Software
sound: OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
never: BLKCREATE CALLED !!!!!!!!!!!!!!!!!!!!!!
last message repeated 2 times
main: Initialising frontend : wrf/frontend.wrf
never: driveInitVars: Driving
main: frontEndInitialise: loading resource file .....
wz: resLoad: loading wrf/frontend.wrf
never: directory: images
never: loadingScreenCallback: pause 2267
texture: LoadTextureFile: intfac0.png
texture: Load texture from resource cache: intfac0.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac0.png type=1 col=1 res=1
texture: LoadTextureFile: intfac1.png
texture: Load texture from resource cache: intfac1.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac1.png type=1 col=1 res=1
texture: LoadTextureFile: intfac2.png
texture: Load texture from resource cache: intfac2.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac2.png type=1 col=1 res=1
texture: LoadTextureFile: intfac3.png
texture: Load texture from resource cache: intfac3.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac3.png type=1 col=1 res=1
texture: LoadTextureFile: intfac4.png
texture: Load texture from resource cache: intfac4.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac4.png type=1 col=1 res=1
texture: LoadTextureFile: frend0.png
texture: Load texture from resource cache: frend0.png (512, 512)
texture: pie_AddBMPtoTexPages: frend0.png type=1 col=1 res=1
texture: LoadTextureFile: frend1.png
texture: Load texture from resource cache: frend1.png (256, 256)
texture: pie_AddBMPtoTexPages: frend1.png type=1 col=1 res=1
texture: LoadTextureFile: frend2.png
texture: Load texture from resource cache: frend2.png (256, 256)
texture: pie_AddBMPtoTexPages: frend2.png type=1 col=1 res=1
texture: LoadTextureFile: frend3.png
texture: Load texture from resource cache: frend3.png (256, 256)
texture: pie_AddBMPtoTexPages: frend3.png type=1 col=1 res=1
never: directory: texpages
texture: bufferTexPageLoad: page-6-features-arizona.png texturepage ...
texture: bufferTexPageLoad: page-6 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-6 type=1 col=0 res=1
texture: bufferTexPageLoad: page-7-barbarians-arizona.png texturepage ...
texture: bufferTexPageLoad: page-7 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-7 type=1 col=0 res=1
texture: bufferTexPageLoad: page-8-player buildings-bases.png texturepage ...
texture: bufferTexPageLoad: page-8 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-8 type=1 col=0 res=1
texture: bufferTexPageLoad: page-9-player-hard buildings-bases.png texturepage ...
texture: bufferTexPageLoad: page-9 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-9 type=1 col=0 res=1
texture: bufferTexPageLoad: page-10-laboratories.png texturepage ...
texture: bufferTexPageLoad: page-10 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-10 type=1 col=0 res=1
texture: bufferTexPageLoad: page-11-player buildings.png texturepage ...
texture: bufferTexPageLoad: page-11 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-11 type=1 col=0 res=1
texture: bufferTexPageLoad: page-12-player buildings.png texturepage ...
texture: bufferTexPageLoad: page-12 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-12 type=1 col=0 res=1
texture: bufferTexPageLoad: page-13-player buildings.png texturepage ...
texture: bufferTexPageLoad: page-13 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-13 type=1 col=0 res=1
texture: bufferTexPageLoad: page-14-droid hubs.png texturepage ...
texture: bufferTexPageLoad: page-14 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-14 type=1 col=0 res=1
texture: bufferTexPageLoad: page-15-droid hubs.png texturepage ...
texture: bufferTexPageLoad: page-15 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-15 type=1 col=0 res=1
texture: bufferTexPageLoad: page-16-droid drives.png texturepage ...
texture: bufferTexPageLoad: page-16 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-16 type=1 col=0 res=1
texture: bufferTexPageLoad: page-17-droid weapons.png texturepage ...
texture: bufferTexPageLoad: page-17 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-17 type=1 col=0 res=1
texture: bufferTexPageLoad: page-18-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-18 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-18 type=1 col=0 res=1
texture: bufferTexPageLoad: page-19-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-19 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-19 type=1 col=0 res=1
texture: bufferTexPageLoad: page-20-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-20 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-20 type=1 col=0 res=1
texture: bufferTexPageLoad: page-21-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-21 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-21 type=1 col=0 res=1
texture: bufferTexPageLoad: page-22-fx`s.png texturepage ...
texture: bufferTexPageLoad: page-22 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-22 type=1 col=0 res=1
texture: bufferTexPageLoad: page-23-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-23 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-23 type=1 col=0 res=1
texture: bufferTexPageLoad: page-24-fx`s.png texturepage ...
texture: bufferTexPageLoad: page-24 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-24 type=1 col=0 res=1
never: directory: audio/sfx/interfce
never: directory: audio
never: directory: messages/strings
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
main: Entering main loop
main: frame quit
main: Shuting down frontend
wz: Writing prefs to registry
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
wz: TEXPAGE resource: page-24(45b5e64) not used
wz: TEXPAGE resource: page-23(45b5e63) not used
wz: TEXPAGE resource: page-22(45b5e62) not used
wz: TEXPAGE resource: page-21(45b5e61) not used
wz: TEXPAGE resource: page-20(45b5e60) not used
wz: TEXPAGE resource: page-19(45b5e79) not used
wz: TEXPAGE resource: page-18(45b5e78) not used
wz: TEXPAGE resource: page-17(45b5e77) not used
wz: TEXPAGE resource: page-16(45b5e76) not used
wz: TEXPAGE resource: page-15(45b5e75) not used
wz: TEXPAGE resource: page-14(45b5e74) not used
wz: TEXPAGE resource: page-13(45b5e73) not used
wz: TEXPAGE resource: page-12(45b5e72) not used
wz: TEXPAGE resource: page-11(45b5e71) not used
wz: TEXPAGE resource: page-10(45b5e70) not used
wz: TEXPAGE resource: page-9(545b5e9) not used
wz: TEXPAGE resource: page-8(545b5e8) not used
wz: TEXPAGE resource: page-7(545b5e7) not used
wz: TEXPAGE resource: page-6(545b5e6) not used
wz: STR_RES resource: names.txt(1a46bb4) not used
wz: STR_RES resource: strings.txt(29caf34) not used
never: pie_TexShutDown successful - freed 0 texture pages
never: blkReset: memory usage:
never: Blocks allocated 3072k, Memory allocated 2892k
main: Shuting down application
main: shutting down audio capture
main: shutting down audio playback
main: shutting down networking
net: NETshutdown
main: free game data (forces)
main: free game data (structure limits)
main: shutting down audio subsystems
main: shutting down CD audio
sound: sound_ShutdownLibrary: starting shutdown
sound: sound_ShutdownLibrary: make default context NULL
sound: sound_ShutdownLibrary: destroy previous context
sound: sound_ShutdownLibrary: close device
main: shutting down graphics subsystem
never: pie_TexShutDown successful - freed 0 texture pagesAMD 2400+ XP
512MB Ram
ATi Readon 9200 SE
Win XP SP2 german
Pleas Help :'( I will play!!! ;D
Sry for my bad english and orthography :-\
For German:
Für Die des Deutsch Mächtig sind und keine lust haben sich das zu Übersetzen. Habe versucht das gleiche in der Deutschen Warzone2100 Comunity zu schreiben.
http://board.warzone2100.de/11rc3/http: ... 7688#p7688
PS Wer mein Englisch Berichtigen kann mag das bitte tun :X Hatte ne 4 Auf dem Zeugnis und wäre beinahe durch die Prüfung gerasselt...


