Problem by Grafic

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Gorsi
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Posts: 5
Joined: 25 Nov 2007, 20:36
Location: Erfurt in Germany

Problem by Grafic

Post by Gorsi »

Hello,

To first: sorry for my english. I'm German  :-[
Problem:
Whold closed the Bug-forum are whrite here. I think that the Developers are can better help.

I have a grafics problem. Wehn I startet Warzone 2.0.8 and the screen acceptance fore play, acceptance back and my mouse  is freeze on the top of my screen. with ending the task can close Warzone and control my mouse.

to first deinstall warzone and install 2.0.7.
then testing OpenGL with BiliardGL, no problem
then change the grafictriber and install 2.0.8 from WZ.
the same problem.
I have Use a Diskcleaner and Regestrycleaner at everybody install and deinstall
with

Code: Select all

--debug all >debuginfo.txt
I become the stderr.txt

Code: Select all

wz:             [E:\Spiele\Warzone 2100\maps\MountainsbyFingolfin.wz]
wz:             [E:\Spiele\Warzone 2100\maps\RiverbyFingolfin.wz]
wz:             [E:\Spiele\Warzone 2100\mp.wz]
wz:             [E:\Spiele\Warzone 2100\]
wz:             [E:\Spiele\Warzone 2100\warzone.wz]
wz:         gamedesc.lev found at E:\Spiele\Warzone 2100\warzone.wz
main:       reinitializing
net:        NETinit
never:      NETPLAY: Init called, MORNIN'
wz:         Loading lev file: 2c-River.addon.lev
wz:         Loading lev file: 2c-desertstorm.addon.lev
wz:         Loading lev file: 4c-Mountains.addon.lev
sound:      OpenAL Version : 1.1
sound:      OpenAL Renderer : Software
sound:      OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
never:      BLKCREATE CALLED !!!!!!!!!!!!!!!!!!!!!!
last message repeated 2 times
main:       Initialising frontend : wrf/frontend.wrf
never:      driveInitVars: Driving
main:       frontEndInitialise: loading resource file .....
wz:         resLoad: loading wrf/frontend.wrf
never:      directory: images
never:      loadingScreenCallback: pause 2267
texture:    LoadTextureFile: intfac0.png
texture:    Load texture from resource cache: intfac0.png (256, 256)
texture:    pie_AddBMPtoTexPages: intfac0.png type=1 col=1 res=1
texture:    LoadTextureFile: intfac1.png
texture:    Load texture from resource cache: intfac1.png (256, 256)
texture:    pie_AddBMPtoTexPages: intfac1.png type=1 col=1 res=1
texture:    LoadTextureFile: intfac2.png
texture:    Load texture from resource cache: intfac2.png (256, 256)
texture:    pie_AddBMPtoTexPages: intfac2.png type=1 col=1 res=1
texture:    LoadTextureFile: intfac3.png
texture:    Load texture from resource cache: intfac3.png (256, 256)
texture:    pie_AddBMPtoTexPages: intfac3.png type=1 col=1 res=1
texture:    LoadTextureFile: intfac4.png
texture:    Load texture from resource cache: intfac4.png (256, 256)
texture:    pie_AddBMPtoTexPages: intfac4.png type=1 col=1 res=1
texture:    LoadTextureFile: frend0.png
texture:    Load texture from resource cache: frend0.png (512, 512)
texture:    pie_AddBMPtoTexPages: frend0.png type=1 col=1 res=1
texture:    LoadTextureFile: frend1.png
texture:    Load texture from resource cache: frend1.png (256, 256)
texture:    pie_AddBMPtoTexPages: frend1.png type=1 col=1 res=1
texture:    LoadTextureFile: frend2.png
texture:    Load texture from resource cache: frend2.png (256, 256)
texture:    pie_AddBMPtoTexPages: frend2.png type=1 col=1 res=1
texture:    LoadTextureFile: frend3.png
texture:    Load texture from resource cache: frend3.png (256, 256)
texture:    pie_AddBMPtoTexPages: frend3.png type=1 col=1 res=1
never:      directory: texpages
texture:    bufferTexPageLoad: page-6-features-arizona.png texturepage ...
texture:    bufferTexPageLoad: page-6 texturepage added (length=6)
texture:    pie_AddBMPtoTexPages: page-6 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-7-barbarians-arizona.png texturepage ...
texture:    bufferTexPageLoad: page-7 texturepage added (length=6)
texture:    pie_AddBMPtoTexPages: page-7 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-8-player buildings-bases.png texturepage ...
texture:    bufferTexPageLoad: page-8 texturepage added (length=6)
texture:    pie_AddBMPtoTexPages: page-8 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-9-player-hard buildings-bases.png texturepage ...
texture:    bufferTexPageLoad: page-9 texturepage added (length=6)
texture:    pie_AddBMPtoTexPages: page-9 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-10-laboratories.png texturepage ...
texture:    bufferTexPageLoad: page-10 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-10 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-11-player buildings.png texturepage ...
texture:    bufferTexPageLoad: page-11 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-11 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-12-player buildings.png texturepage ...
texture:    bufferTexPageLoad: page-12 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-12 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-13-player buildings.png texturepage ...
texture:    bufferTexPageLoad: page-13 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-13 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-14-droid hubs.png texturepage ...
texture:    bufferTexPageLoad: page-14 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-14 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-15-droid hubs.png texturepage ...
texture:    bufferTexPageLoad: page-15 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-15 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-16-droid drives.png texturepage ...
texture:    bufferTexPageLoad: page-16 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-16 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-17-droid weapons.png texturepage ...
texture:    bufferTexPageLoad: page-17 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-17 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-18-fx`s-hard.png texturepage ...
texture:    bufferTexPageLoad: page-18 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-18 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-19-fx`s-hard.png texturepage ...
texture:    bufferTexPageLoad: page-19 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-19 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-20-fx`s-hard.png texturepage ...
texture:    bufferTexPageLoad: page-20 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-20 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-21-fx`s-hard.png texturepage ...
texture:    bufferTexPageLoad: page-21 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-21 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-22-fx`s.png texturepage ...
texture:    bufferTexPageLoad: page-22 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-22 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-23-fx`s-hard.png texturepage ...
texture:    bufferTexPageLoad: page-23 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-23 type=1 col=0 res=1
texture:    bufferTexPageLoad: page-24-fx`s.png texturepage ...
texture:    bufferTexPageLoad: page-24 texturepage added (length=7)
texture:    pie_AddBMPtoTexPages: page-24 type=1 col=0 res=1
never:      directory: audio/sfx/interfce
never:      directory: audio
never:      directory: messages/strings
wz:         Saving the registry to config
wz:         We are to write (config) as (config) of size 582
wz:         Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
main:       Entering main loop
main:       frame quit
main:       Shuting down frontend
wz:         Writing prefs to registry
wz:         Saving the registry to config
wz:         We are to write (config) as (config) of size 582
wz:         Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
wz:         TEXPAGE resource: page-24(45b5e64) not used
wz:         TEXPAGE resource: page-23(45b5e63) not used
wz:         TEXPAGE resource: page-22(45b5e62) not used
wz:         TEXPAGE resource: page-21(45b5e61) not used
wz:         TEXPAGE resource: page-20(45b5e60) not used
wz:         TEXPAGE resource: page-19(45b5e79) not used
wz:         TEXPAGE resource: page-18(45b5e78) not used
wz:         TEXPAGE resource: page-17(45b5e77) not used
wz:         TEXPAGE resource: page-16(45b5e76) not used
wz:         TEXPAGE resource: page-15(45b5e75) not used
wz:         TEXPAGE resource: page-14(45b5e74) not used
wz:         TEXPAGE resource: page-13(45b5e73) not used
wz:         TEXPAGE resource: page-12(45b5e72) not used
wz:         TEXPAGE resource: page-11(45b5e71) not used
wz:         TEXPAGE resource: page-10(45b5e70) not used
wz:         TEXPAGE resource: page-9(545b5e9) not used
wz:         TEXPAGE resource: page-8(545b5e8) not used
wz:         TEXPAGE resource: page-7(545b5e7) not used
wz:         TEXPAGE resource: page-6(545b5e6) not used
wz:         STR_RES resource: names.txt(1a46bb4) not used
wz:         STR_RES resource: strings.txt(29caf34) not used
never:      pie_TexShutDown successful - freed 0 texture pages
never:      blkReset: memory usage:
never:          Blocks allocated 3072k, Memory allocated 2892k
main:       Shuting down application
main:       shutting down audio capture
main:       shutting down audio playback
main:       shutting down networking
net:        NETshutdown
main:       free game data (forces)
main:       free game data (structure limits)
main:       shutting down audio subsystems
main:       shutting down CD audio
sound:      sound_ShutdownLibrary: starting shutdown
sound:      sound_ShutdownLibrary: make default context NULL
sound:      sound_ShutdownLibrary: destroy previous context
sound:      sound_ShutdownLibrary: close device
main:       shutting down graphics subsystem
never:      pie_TexShutDown successful - freed 0 texture pages
My System:
AMD 2400+ XP
512MB Ram
ATi Readon 9200 SE
Win XP SP2 german

Pleas Help  :'( I will play!!!  ;D

Sry for my bad english and orthography :-\

For German:
Für Die des Deutsch Mächtig sind und keine lust haben sich das zu Übersetzen. Habe versucht das gleiche in der Deutschen Warzone2100 Comunity zu schreiben.
http://board.warzone2100.de/11rc3/http: ... 7688#p7688
PS Wer mein Englisch Berichtigen kann mag das bitte tun :X Hatte ne 4 Auf dem Zeugnis und wäre beinahe durch die Prüfung gerasselt...
Sorry fore my bad english!
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Buginator
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Joined: 04 Nov 2007, 02:20

Re: Problem by Grafic

Post by Buginator »

If you run warzone with the --window option, can you play it then?

If you mean your mouse pointer freezes, and then you can only end the task to quit, then the issue is not with WZ, at least I don't think so.


Can you pass memtest (memtest86.com) and prime95 ok?  I am thinking you have system stability issues.

It may also be gfx card driver issues.


Sorry, not much help.
and it ends here.
Gorsi
New user
Posts: 5
Joined: 25 Nov 2007, 20:36
Location: Erfurt in Germany

Re: Problem by Grafic

Post by Gorsi »

at first, thanks for the first help :)

I had WZ startet in window and fullscreen. --resolution 1024x768

Yes, pointer is freeze and I ending the task with Alt Gr + Ctrl + Entf (german keybord)
mhm, when I turn to the Dektop with Alt + tab (german keybord), i can move with the mouse.
Can you pass memtest (memtest86.com) and prime95 ok?  I am thinking you have system stability issues.
memtest -> sorry, i have no CD's for burning :x and no money ^^
prime -> and my PC are not overclocked
It may also be gfx card driver issues.
When you are mean that the Program from the ATi Readon are demage -> early are functioning WZ with the older Programm for ATi Readon
very bad phrase...  :-[ I hope you can understand
Sorry fore my bad english!
Commander_Keyes
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Re: Problem by Grafic

Post by Commander_Keyes »

Ah, ein Deutscher!
Hallo, bin Schweizer  :P
Gorsi
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Posts: 5
Joined: 25 Nov 2007, 20:36
Location: Erfurt in Germany

Re: Problem by Grafic

Post by Gorsi »

Ohh, Heyho, bzw Hohey  :o
Mhm, Kannst du mir vllt ein wenig mit der Übersetzung helfen? ;) Also was die erste Beschreibung angeht? Damit die Englischen WZ-Lanzleute es auch kapieren was ich da an wörtern zusammenwerfe  :-X
Wäre dir Sehr verbunden ;) Im Übrigen bin ich hier nicht der einzigste Deutsche ^^
Sorry fore my bad english!
Giel
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Re: Problem by Grafic

Post by Giel »

Gorsi wrote: Ohh, Heyho, bzw Hohey  :o
Mhm, Kannst du mir vllt ein wenig mit der Übersetzung helfen? ;) Also was die erste Beschreibung angeht? Damit die Englischen WZ-Lanzleute es auch kapieren was ich da an wörtern zusammenwerfe  :-X
Wäre dir Sehr verbunden ;) Im Übrigen bin ich hier nicht der einzigste Deutsche ^^
Please use English on this message board, you can type your messages in two (or more..) languages if you like, but make sure that English is among them. It will greatly increase the amount of people being able to understand your messages (and as such to help you with your problems).
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
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lav_coyote25
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Re: Problem by Grafic

Post by lav_coyote25 »

Giel wrote: Please use English on this message board, you can type your messages in two (or more..) languages if you like, but make sure that English is among them. It will greatly increase the amount of people being able to understand your messages (and as such to help you with your problems).
ummm ... sure... stupid google translation =
Re: problem by Grafic
«Reply # 4 on: November 26, 2007 04:55:54 pm"

Ohh, Heyho, or Hohey
Uh-oh, Can you give me vllt a little help with the translation?  So far as the first is concerned description? For the English WZ-Lanzleute also get what I have in words zusammenwerfe
Would you very connected  Moreover, I am not the only German
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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DevUrandom
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Re: Problem by Grafic

Post by DevUrandom »

Giel wrote: Please use English on this message board, you can type your messages in two (or more..) languages if you like, but make sure that English is among them. It will greatly increase the amount of people being able to understand your messages (and as such to help you with your problems).
He asked germans to assist in translating his text to english, because he apparently has utter problems with that...
I think we can and should tollerate that, as long as it doesn't take control.

[Habe deinen Text zusammengefasst und gemeint, dass das in Ordnung gehe solange es nicht Oberhand nimmt.
Btw: Wir haben auch ein paar Deutsche/deutschsprachige im Team. :)]

I'll translate his post from warzone2100.de, [] are by me:
Gorsi wrote: When I start WZ, my monitor switches shortly [resolutions, I guess], then I am back to desktop, but with a lower resolution, probably 1024x768. My mouse is stuck in a very small field of approx. 0.5 x 2 cm in the upper left corner. This field is ~3cm from the edge of the screen.
[

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+-------------------------------
|            3cm
|3cm    +-----------------+
|       |       Box       |
|       +-----------------+
|
]

WZ doesn't create a crashdump.
I tried to reinstall 2.0.7. (Before I updated from 2.0.6 to 2.0.7 to 2.0.8.) That didn't help, so I did try with 2.0.8 again, but the same problem appeared.
I tested with BillardGL [freeware billard game utilizing OpenGL] which worked.
So I reinstalled my graphics [-drivers?] completly.
I have to admit that I am clueless...
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lav_coyote25
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Re: Problem by Grafic

Post by lav_coyote25 »

i totaly agree dev... sorry for the damn google translation - but you can see it wasnt even close...
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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DevUrandom
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Re: Problem by Grafic

Post by DevUrandom »

lav_coyote25 wrote: i totaly agree dev... sorry for the damn google translation - but you can see it wasnt even close...
That might be because I translated the problem description he game on warzone2100.de and you translated the 2 liner where he requested for assistance with translation. ;)
Gorsi
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Posts: 5
Joined: 25 Nov 2007, 20:36
Location: Erfurt in Germany

Re: Problem by Grafic

Post by Gorsi »

Giel wrote: Please use English on this message board, you can type your messages in two (or more..) languages if you like, but make sure that English is among them. It will greatly increase the amount of people being able to understand your messages (and as such to help you with your problems).
Sorry  :-[
DevUrandom wrote: Habe deinen Text zusammengefasst und gemeint, dass das in Ordnung gehe solange es nicht Oberhand nimmt.
Btw: Wir haben auch ein paar Deutsche/deutschsprachige im Team. :)
Danke/Thanks :)

But is this discussion finished? ;) I will play  :-X and this is off topic.
Sorry fore my bad english!
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DevUrandom
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Re: Problem by Grafic

Post by DevUrandom »

Sorry for going offtopic...
Currently no one seems to have a solution for this, but give those who have some time. ;)
Gorsi
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Posts: 5
Joined: 25 Nov 2007, 20:36
Location: Erfurt in Germany

Re: Problem by Grafic

Post by Gorsi »

yes, it's right. But that won't solve my case.  :-X
Sorry fore my bad english!