Hello,
does anyone know, if it is possible, to force the player to decide between 2 Technologies, that are to be researched.
For example:
Technology 1: increasing fire rate of a certain weapon
Technology 2: increasing the damage of a certain weapon
After the Player has chosen, f.e. Tech 1, Tech 2 is no longer avilable.
Does anyone know of working examples for that?
Or is this something that might be avilable at the future throungh js-coding.
Creating special variables and using those?
Have a nice week,
C.U. R.E.Z.
Posibility of splitting Research Tree? (prresearch.txt)
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REZ
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Goth Zagog-Thou
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Re: Posibility of splitting Research Tree? (prresearch.txt)
I believe that redcomponent and redstructure handle what you're asking. Not certain as I'm like a deer in headlights when it comes to the innards of the research tree. Maybe someone with more skill than me in that area could answer.
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NoQ
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Re: Posibility of splitting Research Tree? (prresearch.txt)
I think you won't be able to remove the other technology from the tree.
Still it'd probably be easy to make sure the second research on a certain branch will not be available after researching at least one research on the other branch (so, optionally, researching both first techs will block both branches).
Still it'd probably be easy to make sure the second research on a certain branch will not be available after researching at least one research on the other branch (so, optionally, researching both first techs will block both branches).
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REZ
- Trained

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Re: Posibility of splitting Research Tree? (prresearch.txt)
Hello 
Thank You
I will try to set that up.
C.U. R.E.Z.
Thank You
I will try to set that up.
C.U. R.E.Z.