I'm going to make a short series of maps which will all include some really novel feature, hence the name, and I'll be placing them here.
This first novel map has a huge scavenger base, with 24 oils and many mortars to boot. You don't get to the other player until mid-game, where you have already made a small army to break the scavs. I haven't got to try this with the ultimate scavenger mod yet, which should be really cool, can anyone do it for me?
EDIT: It's unbeatable (no, really) with ultimate scavs... The only possibility is using some mild cheating or changing the initial setup of the map.
Here is the first (the next will be June, have no time before that). There is a 2-player version, the normal one, and a 3-player one. The 3-player version is for AI 1-on-1 matches, by deleting yourself through cheats. Nullbot dominated here.
Coolydudey60's novel maps
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coolydudey60
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Coolydudey60's novel maps
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aubergine
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Re: Coolydudey60's novel maps
Nice map, the scavs sure are aggressive 
Would it be possible to create an alternate 3 player version for skirmish? 1 human vs 2 AI? With the AIs in two corners (where the 5 oils in an L shape are).
Would it be possible to create an alternate 3 player version for skirmish? 1 human vs 2 AI? With the AIs in two corners (where the 5 oils in an L shape are).
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coolydudey60
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Re: Coolydudey60's novel maps
I was meaning to get round to it. I'll do that, and make an option for more advanced bases to start with so its playable with the ultimate scavenger mod. When I get time. Then I can post it on addons too.aubergine wrote:Nice map, the scavs sure are aggressive
Would it be possible to create an alternate 3 player version for skirmish? 1 human vs 2 AI? With the AIs in two corners (where the 5 oils in an L shape are).
EDIT: Ok, Here are 4 new variations of the map. A two and three player advanced base version for play with ultimate scavs (they are as the first version of the map, just with better bases), and a 2v1 and 2v2 map (other two corners utilized as well). Have fun!
EDIT2: The 1v2 map is back!! Please download new version...
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Last edited by coolydudey60 on 19 May 2013, 10:49, edited 2 times in total.
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coolydudey60
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Re: Coolydudey60's novel maps
No more than 3 files per post!!
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aubergine
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Re: Coolydudey60's novel maps
Awesome, thanks! Gonna give the 1v2 map a go right now 
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aubergine
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Re: Coolydudey60's novel maps
Found an issue with 3c-Scavdom-1v2.wz -- in the unoccupied corner of the map, there are 3 enemy trucks. I assume you forgot to delete them when converting the 2v2 version of the map to 1v2?
EDIT: Just tried the 2v2 - might be worth putting players 0 and 1 on the same side of the river (so players 2 and 3 are on the other side of river), at least from perspective of skirmish mode. Not sure what setup MP gamers will prefer tho.
EDIT: Just tried the 2v2 - might be worth putting players 0 and 1 on the same side of the river (so players 2 and 3 are on the other side of river), at least from perspective of skirmish mode. Not sure what setup MP gamers will prefer tho.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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coolydudey60
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Re: Coolydudey60's novel maps
I am fixing the first issue later today. As for the second, the teams can just be arranged accordingly...aubergine wrote:Found an issue with 3c-Scavdom-1v2.wz -- in the unoccupied corner of the map, there are 3 enemy trucks. I assume you forgot to delete them when converting the 2v2 version of the map to 1v2?
EDIT: Just tried the 2v2 - might be worth putting players 0 and 1 on the same side of the river (so players 2 and 3 are on the other side of river), at least from perspective of skirmish mode. Not sure what setup MP gamers will prefer tho.