So the base of my little idea here is simple Land Ships, you could make them hover based and have it to when they move long distances they must fly into the air and cannot fire. They can only fire when they are landed. You could put turret slots on them so people could make Missile based ships, battleships or even carriers, You could make special guns for them like double or triple barrel cannons and make them extremely expensive.
Since the game already has infantry, tanks and Air support I think it would be cool to have a naval force also. The production facility could be a type of Sea facility, you don't have to make them super fast ether they can be slow given their size that would make sense, Its something I would sure like to use but I understand others may not share my view or it may just not be possible, But still ti would make this game even MORE AWESOME.
My next idea is Infantry fighting vehicles, basically ground vehicles that can hold cyborgs and fight with them, we have air transports that have guns, I don't see why we cannot have ground based versions of it.
Thats all I have in mind, I hope my ideas are considered.
Land Ships and IFV or Ground Transports.
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Shadow Wolf TJC
- Regular

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- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: Land Ships and IFV or Ground Transports.
While support for a naval propulsion system currently exists, a means of producing them from naval factories hasn't been implemented yet, particularly because an agreement hasn't been reached yet for where naval factories can only be built. Some say that naval factories should only be built in a place that contains a mix of land and water tiles, while others believe that naval factories should only be built in a place that's all water tiles. Also, some people feel that the ships, when completed, should slide off a ramp on the naval factory into the water, while others feel that they should just magically appear next to the factory that produced them, much like with tanks, Cyborgs, and VTOLs (the current status quo).
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