Actually, it mostly happens when you have artillery assigned to a sensor, and then use the sensor to give queued up kill orders (shift+clicking on multiple buildings/mobs).
As they kill their targets they move towards the next (or the old that died? not sure) target, getting closer and closer, eventually being right next to what they''re attacking, getting killed by base defenses.
The sensor stays where it is, just getting in range of the targets you select.
Am I the only one having this issue?
P.S. I'm playing the campaign, in 3.1.0
Artillery moving closer and closer to target
Re: Artillery moving closer and closer to target
Sorry about this post, I found the bug tracker after posting it, and the corresponding bug:
http://developer.wz2100.net/ticket/3343
http://developer.wz2100.net/ticket/3343