Hosting is really junky. I mean we got guys connection from around the world on speeds ranging from dialup to T1. I suggest that some sort of program or software exist that can be put on a dedicated server.
The resources to run a dedicated WZ server are minor, and only require a steady upload speed.
However, this also bring part 2 of my suggestion. Is it possible to change the what WZ handles MP? It seems that players need to send their data to the host, then the host sends it back. If one player is lagging, or slow, the host has to slow down the game to wait for that lagging player to upload his data.
Can we not have it so if a player is lagging, he himself will lag from the server? This whole back and forth thing seems really bad.
I would be willing to purchase/host a dedicated server that runs WZ, provided the server runs a server version that has a built in map rotation, and player ready detection starting.
Server Support
Server Support
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Server Support
You completely misunderstand the point of the new netcode. We need a FAQ on this, badly.
But, in fact, we are waiting for a few fractions of a second now. You only see a Zzz if this fraction suddenly jumps.
That was exactly what happened on 2.3. Then all his base suddenly exploded. No, thanks.Can we not have it so if a player is lagging, he himself will lag from the server?
But, in fact, we are waiting for a few fractions of a second now. You only see a Zzz if this fraction suddenly jumps.
We now send much less data than in the older times: only droid and structure orders, not unit positions or anything like that. If the player is lagging, then either his internet is a complete catastrophe, or his PC is not fast enough to handle the game.This whole back and forth thing seems really bad.
That won't magically eliminate the lag. Because i want to play, not try to guess what my enemy is seeing on the screen, in any case. So i'd want to wait for him. Or quit the game.I would be willing to purchase/host a dedicated server that runs WZ
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Server Support
I thought that all the data went through the Hosts computer, ie say I move, the data represented by that move is then uploaded to the host and then the host distributes it out to the various other players with this happening when other players make moves as well, ie all going thru the host. Basically with the host acting as a "middleman" for all transactions.
Is this how it works?
Is this how it works?
Moving back instead of forward
Seems to me absurd
~
Metallica - Eye of the beholder
Seems to me absurd
~
Metallica - Eye of the beholder
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Server Support
No. When you tell one unit to go somewhere, that command is sent to every system and executed on all of them at the same game tick (1/10th of a second, unless your network is slower, then you get zzzs). Then the game state of all clients is compared to check everyone's doing the same things (if states differ, you get 2+2=5).
We want information... information... information.
Re: Server Support
So having a dedicated machine would not help.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.

