I've got new build events for the Scavenger VTOL Factories. The crash error is:
Code: Select all
error |03:56:21: [scr_error:5703] script parse error:
'Event ToWorld declared without being defined' at Main.slo:3616
Token: 330, Text: 'ScavsBuildChoppersA1'
Is there a limit to how many lines can be in a Campaign script? What I'm starting to think is happening is that the script interpreter is getting overloaded and mashing the code up.
The code that it's complaining about is:
Code: Select all
// New Scavenger VTOL Events (yay!)
ScavsBuildChoppersA1(inactive)
{
if (ScavVTOLFacA1 == NULLOBJECT)
{
setEventTrigger(ScavsBuildChoppersA1, inactive);
}
else
{
buildDroid(Chopper1, ScavVTOLFacA1, ScavBasePlayer, 1);
pause(120);
buildDroid(Chopper2, ScavVTOLFacA1, ScavBasePlayer, 1);
pause(120);
buildDroid(HeavyChopper, ScavVTOLFacA1, ScavBasePlayer, 1);
}
}


