Suggestion:
I have WZ 3.1RC on Win XP. I like the game, but the game does not respect building limits. And when I changed the file in mp.wz to change the building limits, then updated the mp.wz file with 7zip, the game crashed. I just want to get rid of that pesky laser super weapon. (7-zip calls Windows notepad to edit the file, if that matters. Though Notepad did not respect the line feeds for some reason. Maybe the file was created on a mac?)
Thanks.
RFE: respect building limits
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aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: RFE: respect building limits
First, don't update mp.wz, instead create a mod that has just your limits in it.
You basically create the relative folder structure in mods/autoload and put the file in, then zip and rename to .wz. (in fact, you don't even need to compress it - it will work even if you just have normal folders/files in mods/autoload).
Second, don't use Notepad - it does stupid stuff with line feeds. Use a text editor that's designed for coding, eg. EditPlus or whatever.
Also, as far as I know, the limits screen only deals with structures, not turrets or droids. If you wanted to set droid limits, edit rules.js, if you want to change what techs are available, edit the research tree (not sure how to do that but others here can help).
You basically create the relative folder structure in mods/autoload and put the file in, then zip and rename to .wz. (in fact, you don't even need to compress it - it will work even if you just have normal folders/files in mods/autoload).
Second, don't use Notepad - it does stupid stuff with line feeds. Use a text editor that's designed for coding, eg. EditPlus or whatever.
Also, as far as I know, the limits screen only deals with structures, not turrets or droids. If you wanted to set droid limits, edit rules.js, if you want to change what techs are available, edit the research tree (not sure how to do that but others here can help).
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bulrush
- Trained

- Posts: 32
- Joined: 18 Nov 2012, 18:03
Re: RFE: respect building limits
Thanks! I'll give that a try.