New Models?

Discuss the future of Warzone 2100 with us.
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rcdraco
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New Models?

Post by rcdraco »

What format do models need to be in, and are you looking for any?  The ones right now, are kinda bland, and could be upped to something more of this par:

Image

It's 544 triangles, based on the model from the main menu, for the Viper.
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kage
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Re: New Models?

Post by kage »

to use it in warzone, you need to convert it to the 'PIE' format, first. i don't know which versions of the pie format are supported in the engine, atm, but version 2 is probably a safe bet. if you have blender, you can probably import almost anything wings3d could export and then export that from blender as a pie2, after getting the pie-related blender scripts from trunk/tools/blender/ in the svn repository (can be found here).  if you only want to be able to export to pie, you need
  • pie_export.py
  • pie_common.py
if you also want to be able to import pie files into blender, in addition to pie_common.py, you need at least
  • pie_import.py
  • pie.py
all of those would need to go in blender's scripts directory, wherever that might be.
rcdraco
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Re: New Models?

Post by rcdraco »

Yea, I've made mods for the Spring RTS engine, where 500 triangles is mid-range, my average models stay under 200 triangles.  I'll look into that pie addon script, I have blender for that same reason, purely for exports.  I'll try to tone it down and see what everyone thinks.
rush2049
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Re: New Models?

Post by rush2049 »

yes just to re-iterate what all hase been said...

poly count for body's, weapon's, and propulsion's, should stay relativly low....  peoples computers might be able to take it, but the engine can't...

poly counts for base structures...  400-550 ish tri's

poly counts for defense structures 200-300 max...
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NEXUS
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Re: New Models?

Post by NEXUS »

Wow, thats really good, that would look very cool in Warzone, if you could lower the poly count. I tried to do something like that in pie-slicer, but it did not look as good as yours.
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