Game Crashes After 10-20 mins

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Bug reporting belongs here: http://developer.wz2100.net/newticket
Gryffinz
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Posts: 5
Joined: 14 Jan 2013, 03:24

Game Crashes After 10-20 mins

Post by Gryffinz »

So I just downloaded it and installed it just fine and start up the campaign and it continues to crash within 10 to 20 mins of gameplay. It just closes up saying to look at the logs, does anyone else have this kind of problem? and if i need to post the logs which file should I be posting up?
Cyp
Evitcani
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Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Game Crashes After 10-20 mins

Post by Cyp »

Try upgrading your graphics drivers.
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aubergine
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Joined: 10 Oct 2010, 00:58

Re: Game Crashes After 10-20 mins

Post by aubergine »

You can find your logs in the config/ folder: https://warzone.atlassian.net/wiki/disp ... fig+folder

As Cyp suggests, you've almost certainly got a graphics driver issue -- some links and info on dealing with those here: https://warzone.atlassian.net/wiki/disp ... ics+Issues
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Gryffinz
New user
Posts: 5
Joined: 14 Jan 2013, 03:24

Re: Game Crashes After 10-20 mins

Post by Gryffinz »

Code: Select all

Error occured on Monday, January 14, 2013 at 17:56:12.

Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" 
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
Distributor: wz2100.net
Compiled on: Oct  8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Mon Jan 14 17:48:04 2013

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1

Misc Data:
[17:48:05]Video Mode 1280 x 600 (fullscreen)
[17:48:05]OpenGL Vendor: Intel
[17:48:05]OpenGL Renderer: Intel(R) HD Graphics Family
[17:48:05]OpenGL Version: 3.0.0 - Build 8.15.10.2291
[17:48:05]GLEW Version: 1.7.0
[17:48:05]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2291
[17:48:06]OpenAL Device Name: DirectSound Default
[17:48:06]OpenAL Vendor: OpenAL Community
[17:48:06]OpenAL Version: 1.1 ALSOFT 1.13
[17:48:06]OpenAL Renderer: OpenAL Soft
[17:48:06]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[17:48:06]Using Backend: SDL
[17:48:06]Using language: System locale
[17:49:54]Current Level/map is Sk-Rush


C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 10736e69 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |05:48:04: [realmain:1133] Using C:\Users\Corvellus\Documents\Warzone 2100 3.1\logs\WZlog-0114_174804.txt debug file
Log message: info    |05:48:38: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 1 times (total 5 repeats)
Log message: info    |05:49:22: [loadMapPreview:456] Loading map preview: "Sk-Rush2" builtin t2
Log message: last message repeated 2 times
Log message: info    |05:49:41: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
Log message: last message repeated 2 times
Log message: info    |05:54:14: [structSetManufacture:997] Wrong template for player 1 factory, type 1.
Log message: info    |05:54:14: [structSetManufacture:997] Assert in Warzone: structure.cpp:997 ((validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: info    |05:54:14: [structSetManufacture:997] Wrong template for player 2 factory, type 1.
Log message: info    |05:54:14: [structSetManufacture:997] Assert in Warzone: structure.cpp:997 ((validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
Log message: info    |05:54:14: [structSetManufacture:997] Wrong template for player 3 factory, type 1.
Log message: info    |05:54:14: [structSetManufacture:997] Assert in Warzone: structure.cpp:997 ((validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'

Registers:
eax=00000001 ebx=73459380 ecx=066a4584 edx=0028e80c esi=00000001 edi=066a4584
eip=10736e69 esp=0028e710 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00210202

Call stack:
this is what i am getting
Cyp
Evitcani
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Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Game Crashes After 10-20 mins

Post by Cyp »

C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 10736e69 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
The ig4icd32.dll file is your Intel graphics driver. To fix the problem, please upgrade it.