Whole game rebalance?
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Terminator
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Re: Whole game rebalance?
Say one thing watermelon(&WRP team): Are you going to implement those balance thing or multiple-turrets ?
At the Begining of this project I remember that your dicertion would be only: to make game more "playability" or add new features that didnt have official 1.10 I mean : new netcode, video support, comfy communication, better game set up, may be replay support(with its saveing), pause things, good internet play, & so on...)
Means not to add new units, change balance, multi-turrents,....features that will make wz like not wz.
I dont say that this is all is bad idias...... May be better to collect new idias & keep it for new project called "Warzone2110" or like old fasion "Warzone2120".
My idia its to keep classic warzone. Its not so much to make it better without changing or adding new stuff & other project can be started from clear list (new engine) or to remake this one this includes : new file model format, new units new balance, new structure functions,..may be even new campaing.
At the Begining of this project I remember that your dicertion would be only: to make game more "playability" or add new features that didnt have official 1.10 I mean : new netcode, video support, comfy communication, better game set up, may be replay support(with its saveing), pause things, good internet play, & so on...)
Means not to add new units, change balance, multi-turrents,....features that will make wz like not wz.
I dont say that this is all is bad idias...... May be better to collect new idias & keep it for new project called "Warzone2110" or like old fasion "Warzone2120".
My idia its to keep classic warzone. Its not so much to make it better without changing or adding new stuff & other project can be started from clear list (new engine) or to remake this one this includes : new file model format, new units new balance, new structure functions,..may be even new campaing.
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lav_coyote25
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Re: Whole game rebalance?
new weapons and textures and whatever else one can think of = mod(s).
whatever you ( or anyone) can dream up can be placed into a mod and added to the game.
ok? ;D
whatever you ( or anyone) can dream up can be placed into a mod and added to the game.
ok? ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Giel
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Re: Whole game rebalance?
That said, straight forward balancy errors will be fixed in the "main stream" warzone "mod".
"First make sure it works good, only then make it look good." -- Giel
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bormoth
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Re: Whole game rebalance?
Starcraft is one game but it was rebalanced at least 10 times.
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kage
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Re: Whole game rebalance?
but compared to warzone, starcraft wholly lacks strategy
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Watermelon
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Re: Whole game rebalance?
though the n00b-friendly nature and simple and fast-paced combat is what made sc so popular imo...kage wrote: but compared to warzone, starcraft wholly lacks strategy
warzone is probably 10x better graphics wise compare to sc,but sc is still played by tons of players all over the world(just compare the number of google search results of 'starcraft' and 'warzone 2100')
tasks postponed until the trunk is relatively stable again.
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bormoth
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Re: Whole game rebalance?
The more I try to find fix ballances more i think that it would nessesary change at least speed formulae and fully rework turrets bodies and propulsions characteristics.
Because it is hard to change one or two characteristics to balance.
For example "lancer" it is extremly strong has low weight ,whery long range at this tech level,and accurate.It also has some splash, and not so good hp.]
So i try to work in this way:
cannons best ws viecles direct hit
mashine guns ws droids
multi missiles- arty ws droid
missiles- arty ws viecles
mortars and howitzers- mostly vs base defences
lasers are vs heavy droids
flame weapons are alternative to kynetic ones
emp are for disable have medium splash range and low damage
Because it is hard to change one or two characteristics to balance.
For example "lancer" it is extremly strong has low weight ,whery long range at this tech level,and accurate.It also has some splash, and not so good hp.]
So i try to work in this way:
cannons best ws viecles direct hit
mashine guns ws droids
multi missiles- arty ws droid
missiles- arty ws viecles
mortars and howitzers- mostly vs base defences
lasers are vs heavy droids
flame weapons are alternative to kynetic ones
emp are for disable have medium splash range and low damage
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Watermelon
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Re: Whole game rebalance?
lancer is very strong compare to flamer,both have little HP bonus and similar damage and rate of fire,but lancer has 5x range and 2x accuracy.bormoth wrote: The more I try to find fix ballances more i think that it would nessesary change at least speed formulae and fully rework turrets bodies and propulsions characteristics.
Because it is hard to change one or two characteristics to balance.
For example "lancer" it is extremly strong has low weight ,whery long range at this tech level,and accurate.It also has some splash, and not so good hp.]
[/quote]
So i try to work in this way:
cannons best ws viecles direct hit
mashine guns ws droids
multi missiles- arty ws droid
missiles- arty ws viecles
mortars and howitzers- mostly vs base defences
lasers are vs heavy droids
flame weapons are alternative to kynetic ones
emp are for disable have medium splash range and low damage
[/quote]
I think cyborgs are vulnerable to almost everything...
140% from mg
200% from arty
150% from flame
75% from cannon/missile
33% from bunkerbuster
plus very poor hp to make things worse...
tasks postponed until the trunk is relatively stable again.
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bormoth
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Re: Whole game rebalance?
And lancer has to times bigger RoF cause 2 missiles so i try make it mre inacurate or much less RoF or Damage I don't now now what exactly. cyborgs gane protection from cannons arty and bunker busters
viecles ganes some protection vs MG,arty and Bunker busters,fires spots, gane protection form allmost everything exept bunkerbusters and thermic weapons,hardpoints and fortresses gane protection all most everything exept arty.
And don't be fritened with that i make them less hp and some bonus damage from properly weapons.
so one hardpoint can be easyly destroyed by 5 cannons units or 8-10 MG units
and fire spots by 5 MG and 8-10 cannon units
also i think that rank mast give only accuracy so it would tweaked (upgrades wouldn't give so much,so leveling units this would good idea).also needed kills for rang up isugest to determine by fibonachi row(1,2,3,5,8,13)*5.armor will remain poor but they will become cheapper (cause u nead spend buildtime and energy only for weapon).Armor costs are also become more expensive(comparing to weapons)
and i think make it more deverse so in some situations it can be rather good to build saying some mg vipers in later games(or in T3).
viecles ganes some protection vs MG,arty and Bunker busters,fires spots, gane protection form allmost everything exept bunkerbusters and thermic weapons,hardpoints and fortresses gane protection all most everything exept arty.
And don't be fritened with that i make them less hp and some bonus damage from properly weapons.
so one hardpoint can be easyly destroyed by 5 cannons units or 8-10 MG units
and fire spots by 5 MG and 8-10 cannon units
also i think that rank mast give only accuracy so it would tweaked (upgrades wouldn't give so much,so leveling units this would good idea).also needed kills for rang up isugest to determine by fibonachi row(1,2,3,5,8,13)*5.armor will remain poor but they will become cheapper (cause u nead spend buildtime and energy only for weapon).Armor costs are also become more expensive(comparing to weapons)
and i think make it more deverse so in some situations it can be rather good to build saying some mg vipers in later games(or in T3).
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DFStormbringer
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Re: Whole game rebalance?
a hero after only 13 kills???
yould have 30+ hero units in a matter of an hour vs the cpu!..
have them defent your base in grous on patrol and return for repair at ight damage.. then at only an hour in you could stomp everything wiht your swarm of hero units?? were trying to add use and balance to the game not make it cheap >.<
give the rank upgrades a pourpose thats not outdone in 30 min by simple research and leave the exp requirement alone that way youll only at max get 1-3 hero units IF you managed to let those 3 units kill EVERYTHING... if you can keep a unit alive from games begining to end he MIGHT get lucky enough to get the 512 kills needed for hero status.. and by then hes so powerfull he could probably take down a base by himself.. boosted range.. boosted rate of fire.. serious boost to HP and armor ratings.. make a hero a true terror to behold.. BUT its only one unit.. so a large enough army can take it down.. especially wiht vtols being its more then likly that hero is attacking and away from AA any ways.
we need to add more ways of strategy and thining to the game.. not make it cheaper and cheasier.
yould have 30+ hero units in a matter of an hour vs the cpu!..
have them defent your base in grous on patrol and return for repair at ight damage.. then at only an hour in you could stomp everything wiht your swarm of hero units?? were trying to add use and balance to the game not make it cheap >.<
give the rank upgrades a pourpose thats not outdone in 30 min by simple research and leave the exp requirement alone that way youll only at max get 1-3 hero units IF you managed to let those 3 units kill EVERYTHING... if you can keep a unit alive from games begining to end he MIGHT get lucky enough to get the 512 kills needed for hero status.. and by then hes so powerfull he could probably take down a base by himself.. boosted range.. boosted rate of fire.. serious boost to HP and armor ratings.. make a hero a true terror to behold.. BUT its only one unit.. so a large enough army can take it down.. especially wiht vtols being its more then likly that hero is attacking and away from AA any ways.
we need to add more ways of strategy and thining to the game.. not make it cheaper and cheasier.
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Watermelon
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Re: Whole game rebalance?
my idea was to make exp permanent...the exp gained from killing will be stored in a place for all players...then players get the stored exp/rank whenever his unit with exp/rank is killed/new one is built...
to save memory or for some other reasons,most of the attributes of a droid are shared by all droids with the same body/weapon/propulsion,hence they are 'read only',that's also why the bonus from experience(5% damage reduction,damage increase and accuracy per a level) is applied on the fly magically instead of altering a droid's attributes directly.
to save memory or for some other reasons,most of the attributes of a droid are shared by all droids with the same body/weapon/propulsion,hence they are 'read only',that's also why the bonus from experience(5% damage reduction,damage increase and accuracy per a level) is applied on the fly magically instead of altering a droid's attributes directly.
tasks postponed until the trunk is relatively stable again.
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Giel
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Re: Whole game rebalance?
By this do you mean that in the DROID type no bonus stuff is saved? Actually I think this is a good design, since the bonus stuff really is "behaviour", and as such the behaviour should be defined in the code and not in some struct.Watermelon wrote: to save memory or for some other reasons,most of the attributes of a droid are shared by all droids with the same body/weapon/propulsion,hence they are 'read only',that's also why the bonus from experience(5% damage reduction,damage increase and accuracy per a level) is applied on the fly magically instead of altering a droid's attributes directly.
"First make sure it works good, only then make it look good." -- Giel
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bormoth
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Re: Whole game rebalance?
Shurely not 100% hit form Mgs and cannons (with upgrades) You missed multiplier after progresshion so i would 5 10 15DFStormbringer wrote: a hero after only 13 kills???
yould have 30+ hero units in a matter of an hour vs the cpu!..
have them defent your base in grous on patrol and return for repair at ight damage.. then at only an hour in you could stomp everything wiht your swarm of hero units?? were trying to add use and balance to the game not make it cheap >.<
give the rank upgrades a pourpose thats not outdone in 30 min by simple research and leave the exp requirement alone that way youll only at max get 1-3 hero units IF you managed to let those 3 units kill EVERYTHING... if you can keep a unit alive from games begining to end he MIGHT get lucky enough to get the 512 kills needed for hero status.. and by then hes so powerfull he could probably take down a base by himself.. boosted range.. boosted rate of fire.. serious boost to HP and armor ratings.. make a hero a true terror to behold.. BUT its only one unit.. so a large enough army can take it down.. especially wiht vtols being its more then likly that hero is attacking and away from AA any ways.
we need to add more ways of strategy and thining to the game.. not make it cheaper and cheasier.
25 etc.
second,is that all units would rather easy to kill with proper weapon 2-4 hits so even with progression 1 2 3 5... it would also competitive.
Yesterday i reworked MGs(mg,tmg,hmg,assault twin assault) and cannons(heavy,medium light) attributes.
Tommorrow maybe rework for other cannons and get for arty
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qwerty800
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Re: Whole game rebalance?
This topic is old but very interesting...
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