[Cam 0] 'Scavenger Wars' Ideas Thread

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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aubergine
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Giani: Yes, but there's still no defined reason as to why these things are needed. I don't see any clear link between wars over dog food to going "all in" on reactivating a military base so you can go look for cyborg tech. It just doesn't add up.

There needs to be a reason why our merry band of scavs decides to travel the best part of 700 miles across potentially dangerous terrain, with limited food and water supplies and vehicles made out of junk, to get to the military base. And then a reason why they invest all their effort in getting it back online, splitting in to 3 teams of which the alpha team is hell bent on getting cyborg tech.

WHY?!! :)

@Emdek: Aliens certainly shouldn't be appearing in Cam0 -- Cam4. Cam 5 or 6 is where they should arrive.

I merely mentioned them in the context of Cam0 because it would give an opportunity to a) introduce the weird Nexus cliffs, making the player aware that at some point they are going to be facing a very significant threat, and b) because it could aid the storyline in terms of making it clear to warring scav factions that they need to join forces and start thinking about how to deal with this unknown threat.

From memory, it's only in Cam3 that the project properly engages against Nexus (I could be wrong, been several years since I last played through the cam). But, in any case, I think there needs to be some defined moment in cam0 that completely changes the mindset of the scavs and makes them think properly about the bigger picture. While they might already be thinking about rebuilding civilisation, there needs to be a trigger point to make them heavily invest their efforts in getting military tech (which is their focus in cam1).
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

Giani, yes, but they had alliance for few seconds. ;-)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

aubergine wrote:@Rman: One additional point regarding the history rewrite is that in the intro FMV it shows the team driving to the rockies - so they weren't sheltering there at all, they came out of shelter somewhere in/near Seattle and then made their way to the base in the rockies.

That would also mean that cam0 has to explain why they decided to head for that base - how did they hear it was relatively rad free? In particular, the base was completely abandoned when they got there. Was it that they heard the rockies were rad free and found that there was a military base there, and then decided it would be a good place to set up in that region? How did they find out about the base?

Maybe some military folk from a mountain bunker near Seattle told them that Rockies weren't nuked and that there was a base there. But if rockies weren't nuked, then why was the military base abandoned and full of corpses?

IMHO all these loose ends need tying up.
Yes... an opportunity to tie up loose ends with a re-write.

Periodic expeditionary forays outta Seattle during those pre-Rocky Mountain years to explore & gather Intel could be used as a narrative device to explain much, me thinks.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

aubergine wrote:@Emdek: Aliens certainly shouldn't be appearing in Cam0 -- Cam4. Cam 5 or 6 is where they should arrive.
Too early for me, as aliens would be a good prompt to leave Earth and seal main story (we can't continue it infinitely...).
aubergine wrote: I merely mentioned them in the context of Cam0 because it would give an opportunity to a) introduce the weird Nexus cliffs, making the player aware that at some point they are going to be facing a very significant threat, and b) because it could aid the storyline in terms of making it clear to warring scav factions that they need to join forces and start thinking about how to deal with this unknown threat.
I don't remember those red cliffs from recent versions (starting with 2.2.x), maybe those were removed or were glitch or are hard to spot...
aubergine wrote:While they might already be thinking about rebuilding civilisation, there needs to be a trigger point to make them heavily invest their efforts in getting military tech (which is their focus in cam1).
Yep, like finding destroyed military vehicle with some coordinates or something like that. ;-)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

At the beging of the apocalypse they didn't knew about the base, so the first thing they try is to survive.
aubergine wrote: There needs to be a reason why our merry band of scavs decides to travel the best part of 700 miles across potentially dangerous terrain, with limited food and water supplies and vehicles made out of junk, to get to the military base.
The reason is rebuilding the world.
aubergine wrote: And then a reason why they invest all their effort in getting it back online, splitting in to 3 teams of which the alpha team is hell bent on getting cyborg tech.
They say that cybogs are important not that they are the most important thing of the world...

ALL that The project does is for rebuilding the world. :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

And why to waste all the weapons and military stuff that was invented before the colapse?
When they rebuild the world they will need the weapons again.(At least for the police)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Goth Zagog-Thou »

A few of us have begun to gather on the IRC channel if anyone would like to discuss this more :)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

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@ aubergine: As follow-up to my suggested narrative device of periodic expeditionary forays during the pre-Rocky Mountain years outta Seattle..there is this that can be used to lend versimilitude to a whole host of explaining scenarios I can think of off the top my head to tie-up some loose ends....you will as well, no doubt. :3

http://www.military.com/base-guide/seat ... categories

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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Goth Zagog-Thou »

Wonderful job on that. :)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Found this in artwork from original game:

Image

We could perhaps make a scav factory that looks like a bunker and place it against a cliff. It would produce scav people (unarmed at first, later armed with guns) for the mission where they first start coming back to the surface.

Also, the timeline has had a makeover: https://warzone.atlassian.net/wiki/disp ... t+timeline

I'm not sure Mongolia/Korea would ever attack China - it should be the other way round if anything. I think we need to do some serious future history rewriting!

Also, based on the current game intro FMV, the scavs have to leave Seattle on 19 April 2086 (date shown on FMV). I've currently got them finding the military base on 3rd September 2099 (I made this date up), and reactivating the base on 8th November 2099 (date shown on FMV). So it's taking them years to travel 700 miles from Seattle to the Rockies based on the main game intro FMV!
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Delphinio »

NoQ wrote:Might sound like a campaign 0 instead. A story of how several scavenger factions were united to form the Project could be cool!
Iam working a few month on a "cam 0" for NTW (Nexus Total War) but iam not that far (1-2missions "done").
Anyway, iam going to add a cam0 and 4. just a note...
Also iam going to add this license.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by vexed »

Delphinio wrote:
NoQ wrote:Might sound like a campaign 0 instead. A story of how several scavenger factions were united to form the Project could be cool!
Iam working a few month on a "cam 0" for NTW (Nexus Total War) but iam not that far (1-2missions "done").
Anyway, iam going to add a cam0 and 4. just a note...
:hmm:
I doubt that makes a difference, since your NTW is 'self-contained'.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

.

What exactly is the meaning here of that licence reference. .?

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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Berg »

Also iam going to add this license.
No Derivative Works — You may not alter, transform, or build upon this work.
is that what I think this means?