On the medium challenge on Miza-Maze - I've finished it three times now (in many tries), trying several different tactics:
The ones that worked:
Rush pink base - Research rocket tecs, turtle with MG bunker, heavy MG hardpints, Lancers -> Tank killer/Scourge use ripples to win the day.
Rush black base - Then same as above.
Rush centre oil - Take the several oils in the centre up to the cyan base -> Rockets research then same as above.
Ones that didn't work:
All of the above but researching cannon tech in place of rockets. Now range isn't too much of a problem, because morters are not too expensive to research (up to bombard) and will drain health of units that stay out of your cannon's range. Cannon fortress with it's longer range comes quite soon too, just in time to meet the heavy AI tanks. But, so many cannon hardpoints are lost and need to be replaced, I just end up not having the power to put up enough fortresses to survive. Cannons just don't take out tanks or cyborgs as effectively as rockets + machine guns.
As an aside, it would be good if you could ask your morters (or all artillary) to target cyborgs as a priority over tanks/longer range units over shorter range. It would also be great if your own artillary didn't shoot at things right next to your own bunkers. :rolleyes:
Very interested to see the changes and how they effect things Zarel!
