Rocket/Cannon balance

Discuss the future of Warzone 2100 with us.
Mats
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Re: Rocket/Cannon balance

Post by Mats »

Point in case:

On the medium challenge on Miza-Maze - I've finished it three times now (in many tries), trying several different tactics:

The ones that worked:

Rush pink base - Research rocket tecs, turtle with MG bunker, heavy MG hardpints, Lancers -> Tank killer/Scourge use ripples to win the day.

Rush black base - Then same as above.

Rush centre oil - Take the several oils in the centre up to the cyan base -> Rockets research then same as above.

Ones that didn't work:

All of the above but researching cannon tech in place of rockets. Now range isn't too much of a problem, because morters are not too expensive to research (up to bombard) and will drain health of units that stay out of your cannon's range. Cannon fortress with it's longer range comes quite soon too, just in time to meet the heavy AI tanks. But, so many cannon hardpoints are lost and need to be replaced, I just end up not having the power to put up enough fortresses to survive. Cannons just don't take out tanks or cyborgs as effectively as rockets + machine guns.

As an aside, it would be good if you could ask your morters (or all artillary) to target cyborgs as a priority over tanks/longer range units over shorter range. It would also be great if your own artillary didn't shoot at things right next to your own bunkers. :rolleyes:

Very interested to see the changes and how they effect things Zarel! :)
Full of ideas - Most are probably useless. Feel free to ignore them :)
zydonk
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Re: Rocket/Cannon balance

Post by zydonk »

lav_coyote25 wrote:explain fully - for those that havent seen nor played earth 2150 ... thanks :)
Can I recommend that you play it, esp Earth 2150 itself? What it essentially lacks is free for all play, but it is terrific in detail: night/ day with appropriate lighting, munitions supply, and a hilarious take on the geopolitics of the day: dirty soviet equipment, fag robotic gear in the West, and dykes on the Moon!

Anyway, the resource fields were limited in size, so you had all the time to apportion your resources carefully, while also being forced to search and hold new fields. Most strategy games involve resources limited in this way.

But you had a choice of skirmish modes to begin with: you could choose to have power supplied by the minute - in varying amounts, so no need to bother with resourcing at all. Also, victory conditions could vary.

These kinds of options are worth considering for WZ. Rebalancing is by and large OK, and the DyDo AI mod promises well in that departrment. Time to consider overall game strategies now?
Mabsterone
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Re: Rocket/Cannon balance

Post by Mabsterone »

Dylan Hsu wrote:
Mabsterone wrote:I dont think you estimate the impact of unlimited oilrigs, it will change game play drastically.
Here's where you are wrong. Need I explain? Nahhh

Hey Dylan, its always fun to read your comments.
Bully in irc, bully online and bully in the forum.
You might consider learning some social behavior...would aid your real life a lot too i guess.