Well, if you can find the cause, and fix it in a way that doesn't break anything else, we can work around it in our code.Vermithrax wrote:The solution was not a driver fix, but a code fix.
Can you do a svn diff to see the differences between glee in trunk and whatever you have now?Vermithrax wrote:Now the second one is from the result of my own build from the trunk, after I replaced the GLee.c and GLee.h files so it would build without error.

