No textures at all.

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: No textures at all.

Post by cybersphinx »

Vermithrax wrote:The solution was not a driver fix, but a code fix.
Well, if you can find the cause, and fix it in a way that doesn't break anything else, we can work around it in our code.
Vermithrax wrote:Now the second one is from the result of my own build from the trunk, after I replaced the GLee.c and GLee.h files so it would build without error.
Can you do a svn diff to see the differences between glee in trunk and whatever you have now?
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: No textures at all.

Post by Buginator »

cybersphinx wrote: Can you do a svn diff to see the differences between glee in trunk and whatever you have now?
I used stock 5.4 GLee, with some fixes to make it compile for us (change () to (void)), and then there was the hack for the detection routines...but that is only in trunk IIRC.
and it ends here.