We better get to playing some Tic-Tac-Toe then!
[DEPRECIATED] Campaign 4 (Old thread)
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
Hehe 
We better get to playing some Tic-Tac-Toe then!
We better get to playing some Tic-Tac-Toe then!
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bendib
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
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Your move :^3
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Your move :^3
Also known as Subsentient.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
Campaign 4 is now working on RC_3 and Legacy. Get it while it's fresh from the oven!
I'm a happy guy.
I'm a happy guy.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
I'm experiencing crashes when building any kind of Module (Factory, Power, etc) on 3.1 and Windows. One of those 'divide by zero' crashes. Hopefully it's just my graphics driver ...
Anyone else experiencing these crashes? Report it here.
Anyone else experiencing these crashes? Report it here.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
And apparently it's not working at ALL on 3.1 - Linux.
Hrmph.
Hrmph.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
I've pulled the download for 3.1 and Legacy due to some rather extreme issues seemingly beyond my control. Sorry for this.
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bendib
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
Post the Legacy gamelog to me, and the 3.1 log to the 3.1 devs.
Also known as Subsentient.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
Already had a chat today with Per. At this point there are so many issues with it that it was best to pull the download for the time being. The same issues affecting it on 3.1_RC3 also apply to Legacy -- at least on Linux systems.
Windows systems get a crash when building any module at all (Factory, Power, etc) so I'm considering Cam 4 on 3.1 and Legacy 'unusable' at this point. I'll PM you with the info you need, Bendib.
Windows systems get a crash when building any module at all (Factory, Power, etc) so I'm considering Cam 4 on 3.1 and Legacy 'unusable' at this point. I'll PM you with the info you need, Bendib.
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NoQ
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
Emm, could you remind me how to install the mod for 2.3.9?
When i install it as campaign mod, i get no texture in wrf for radarsensor.pie (and then more errors when i try to fix it) at campaign start:
When i throw it to autoload or to global, i get this at game start
I remember there was some trick like throw into the game's folder?...
When i install it as campaign mod, i get no texture in wrf for radarsensor.pie (and then more errors when i try to fix it) at campaign start:
Code: Select all
info |08:44:52: [main] mod_ca (cam4release15_wz239.wz) is enabled
info |08:44:56: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
error |08:45:00: [iV_GetTexture] *** texture page-59 not loaded! ***
error |08:45:00: [iV_GetTexture] This error probably means you did not specify this texture to be preloaded in the appropriate wrf files before referencing it in some pie file
error |08:45:00: [iV_GetTexture] Remember that patches override several standard wrf files as well
error |08:45:00: [pie_PrintLoadedTextures] Available texture pages in memory (33 out of 128 max):
error |08:45:00: [pie_PrintLoadedTextures] 00 : intfac0.png
error |08:45:00: [pie_PrintLoadedTextures] 01 : intfac1.png
error |08:45:00: [pie_PrintLoadedTextures] 02 : intfac2.png
error |08:45:00: [pie_PrintLoadedTextures] 03 : intfac3.png
error |08:45:00: [pie_PrintLoadedTextures] 04 : intfac4.png
error |08:45:00: [pie_PrintLoadedTextures] 05 : intfac5.png
error |08:45:00: [pie_PrintLoadedTextures] 06 : page-6
error |08:45:00: [pie_PrintLoadedTextures] 07 : texpages/tertilesc1hw
error |08:45:00: [pie_PrintLoadedTextures] 08 : page-7
error |08:45:00: [pie_PrintLoadedTextures] 09 : page-8
error |08:45:00: [pie_PrintLoadedTextures] 10 : page-9
error |08:45:00: [pie_PrintLoadedTextures] 11 : page-10
error |08:45:00: [pie_PrintLoadedTextures] 12 : page-11
error |08:45:00: [pie_PrintLoadedTextures] 13 : page-12
error |08:45:00: [pie_PrintLoadedTextures] 14 : page-13
error |08:45:00: [pie_PrintLoadedTextures] 15 : page-14
error |08:45:00: [pie_PrintLoadedTextures] 16 : page-15
error |08:45:00: [pie_PrintLoadedTextures] 17 : page-16
error |08:45:00: [pie_PrintLoadedTextures] 18 : page-17
error |08:45:00: [pie_PrintLoadedTextures] 19 : page-18
error |08:45:00: [pie_PrintLoadedTextures] 20 : page-19
error |08:45:00: [pie_PrintLoadedTextures] 21 : page-20
error |08:45:00: [pie_PrintLoadedTextures] 22 : page-21
error |08:45:00: [pie_PrintLoadedTextures] 23 : page-22
error |08:45:00: [pie_PrintLoadedTextures] 24 : page-23
error |08:45:00: [pie_PrintLoadedTextures] 25 : page-24
error |08:45:00: [pie_PrintLoadedTextures] 26 : page-25
error |08:45:00: [pie_PrintLoadedTextures] 27 : page-29
error |08:45:00: [pie_PrintLoadedTextures] 28 : page-30
error |08:45:00: [pie_PrintLoadedTextures] 29 : page-31
error |08:45:00: [iV_ProcessIMD] iV_ProcessIMD radarsensor.pie could not load tex page page-59
error |08:45:00: [dataIMDBufferLoad] IMD load failed - radarsensor.pie
error |08:45:00: [resLoadFile] resLoadFile: The load function for resource type "IMD" failed for file "radarsensor.pie"
fatal |08:45:00: [resLoad] Failed to parse wrf/piestats.wrf
fatal |08:45:00: [startGameLoop] Shutting down after failure
Code: Select all
error |08:44:23: [loadLevFile] loadLevFile: File not found: addon.lev
error |08:44:23: [openLoadFile] file wrf/frontend.wrf could not be opened: File not found
error |08:44:23: [openLoadFile] Assert in Warzone: frame.c:334 (!"unable to open file"), last script event: '<none>'
fatal |08:44:23: [resLoad] Could not open file wrf/frontend.wrf
fatal |08:44:23: [startTitleLoop] Shutting down after failure
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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aubergine
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
viewtopic.php?f=35&t=10380&start=15#p114784
Goth Zagog-Thou wrote: Nope, put it in /mods/autoload (that's the easiest way). It doesn't touch the original at all, although it uses a special dataset (stats, names, etc) for it's stuff. Remember my proof of concept getting that dataset into Cam 1 some months back? I still have all of those files.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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NoQ
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
Then something's wrong:
NoQ wrote:When i throw it to autoload ...
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15] Campaign 4 Testing & Bug Report
mod_ca has NEVER worked. *ever*.
If you're on Linux, and compile 2.3.9 yourself, put it in /share/warzone2100/mods/autoload (if you use the same folder that you compile from, put it in /data/mods/autoload instead).
For windows, use Program Files/warzone2100-2.3.9/mods/autoload. Adjust for Program Files(x86) for 64-bit installs. Vista on up will need to run the game in Windows XP compat mode and as Administrator.
There's going to be another release soon -- for 3.1_RC3 Warzone. I've fixed the issue from yesterday that forced me to pull the download -- and I've also taught the Scavengers what "hardcore" is all about. See this thread and this thread for details.
If you're on Linux, and compile 2.3.9 yourself, put it in /share/warzone2100/mods/autoload (if you use the same folder that you compile from, put it in /data/mods/autoload instead).
For windows, use Program Files/warzone2100-2.3.9/mods/autoload. Adjust for Program Files(x86) for 64-bit installs. Vista on up will need to run the game in Windows XP compat mode and as Administrator.
There's going to be another release soon -- for 3.1_RC3 Warzone. I've fixed the issue from yesterday that forced me to pull the download -- and I've also taught the Scavengers what "hardcore" is all about. See this thread and this thread for details.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15-C] Campaign 4 Testing & Bug Repo
The 3.1_RC3 build is now working again, and this time it's using Contingency 0.74 and USM as a base. This will be a "new launching point" for Campaign 4 due to the expanded possibilities and flexibility offered. Get it while it's soft and buttery!
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Rman Virgil
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Re: [BETA][Curr: Release-15-C] Campaign 4 Testing & Bug Repo
Well worthwhile integration, no doubt. Look forward to checking it out this weekend while its soft and buttery like a freshly baked croissant.Goth Zagog-Thou wrote:The 3.1_RC3 build is now working again, and this time it's using Contingency 0.74 and USM as a base. This will be a "new launching point" for Campaign 4 due to the expanded possibilities and flexibility offered. Get it while it's soft and buttery!
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Goth Zagog-Thou
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Re: [BETA][Curr: Release-15-C] Campaign 4 Testing & Bug Repo
You'll like it even better when I commit this next version. It'll be a milestone release for a couple of reasons:
- We're using .JS now! (that's a big deal, for me
)
- Sgt. Gibbs and Sgt. Wilkes have some better gear with which to strike fear into the hearts of their enemies (and are TRULY "Hero Units" now). This will also mark the re-introduction of some technology from my old Devastator mod from 2001 that had sat quietly packed away in a warehouse corner ...
- Couple of small map fixes
- We're using .JS now! (that's a big deal, for me
- Sgt. Gibbs and Sgt. Wilkes have some better gear with which to strike fear into the hearts of their enemies (and are TRULY "Hero Units" now). This will also mark the re-introduction of some technology from my old Devastator mod from 2001 that had sat quietly packed away in a warehouse corner ...
- Couple of small map fixes