Models by Jorzi (AR)
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by Jorzi (AR)
No, if you look closely, every faction in warzone has different walls, towers and hq:s (the project has the same walls & towers as the new paradigm though, because the project recovers that tech from them)
The NP walls are the classical style , with light grey concrete. The collective has dark grey walls & towers that are a bit bulkier and they only have a narrow teamcolor strip at the top. Nexus' walls are black concrete with very massive hardpoints.
The NP walls are the classical style , with light grey concrete. The collective has dark grey walls & towers that are a bit bulkier and they only have a narrow teamcolor strip at the top. Nexus' walls are black concrete with very massive hardpoints.


-insert deep philosophical statement here-
-
trevormanaze
- Trained

- Posts: 86
- Joined: 18 Nov 2015, 04:21
Re: Models by Jorzi (AR)
Yes I need a full set of all models that want to be shown in the cut scenes, Im going to need them formated from PIE to Blender to CAD then to .skp(sketchup) so I can begin the final process of adding them to .Iclone and begin work.Jorzi wrote:http://artrev2100.sourceforge.net/forum ... p?f=4&t=35
As you can see, we are pretty far on the units of campaign 1, although there is still lots of work to do...
-
Tenoh
- Trained

- Posts: 359
- Joined: 18 Nov 2008, 15:06
Re: Models by Jorzi (AR)
That reminds me,why not add few mor factions with their own uniq stuff?Europe? Asia? Africa?
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
-
trevormanaze
- Trained

- Posts: 86
- Joined: 18 Nov 2015, 04:21
Re: Models by Jorzi (AR)
remembe, starcraft has 3 , the zer, terrain, and protoss. (i think thats all) ?
Wz has green , scavenger, and paridigm
Wz has green , scavenger, and paridigm
-
Slye_Fox
- Trained

- Posts: 89
- Joined: 03 Jan 2007, 22:25
- Location: London, UK
Re: Models by Jorzi (AR)
No it doesn't.trevormanaze wrote:remembe, starcraft has 3 , the zer, terrain, and protoss. (i think thats all) ?
Wz has green , scavenger, and paridigm
It has the Scavengers, the Project (the player's faction), New Paradigm, The Collective & NEXUS.
-
jantje
- New user
- Posts: 3
- Joined: 23 Dec 2015, 03:43
Re: Models by Jorzi (AR)
Jorzi wrote:...
Hi Jorzi,
i cant send a privet massage so i do it this way.
your map verry cool but, 40+ mb less fun.
this can be a lot smaller. i can do it to for you np than contact me
greets
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by Jorzi (AR)
Hi, what do you suggest? The only accepted file format is png and I am already reducing the resolution on most textures when packing.


-insert deep philosophical statement here-
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by Jorzi (AR)
Finally, some updates...
I baked and textured the tiger body. Trying out Krita as an alternative to gimp for texture editing. Working well, so far. It has almost all the features I use and significantly better performance + some nice goodies. Also better tablet support. Only a few impairments to workflow, like having to select file format and name every time you export.
I baked and textured the tiger body. Trying out Krita as an alternative to gimp for texture editing. Working well, so far. It has almost all the features I use and significantly better performance + some nice goodies. Also better tablet support. Only a few impairments to workflow, like having to select file format and name every time you export.
You do not have the required permissions to view the files attached to this post.


-insert deep philosophical statement here-
-
Slye_Fox
- Trained

- Posts: 89
- Joined: 03 Jan 2007, 22:25
- Location: London, UK
Re: Models by Jorzi (AR)
Awesome work.
The Collective bodies are my fave set.
The Collective bodies are my fave set.
-
montetank
- Regular

- Posts: 643
- Joined: 14 Feb 2013, 00:05
- Location: Montenegro
Re: Models by Jorzi (AR)
Thanks for the information, Jorzi. Never heard about Krita. Its much easier to work with Krita (faster). I will use this program for mapmaking in futureJorzi wrote: Trying out Krita as an alternative to gimp for texture editing.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by Jorzi (AR)
Thanks guys 
I added the tiger to the svn repo today
I added the tiger to the svn repo today
You do not have the required permissions to view the files attached to this post.


-insert deep philosophical statement here-
-
Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: Models by Jorzi (AR)
Really nice!
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by Jorzi (AR)
I found the scav trike that I never got around to finishing.
Here's some nice progress on the hipoly I did today
Here's some nice progress on the hipoly I did today
You do not have the required permissions to view the files attached to this post.


-insert deep philosophical statement here-
-
montetank
- Regular

- Posts: 643
- Joined: 14 Feb 2013, 00:05
- Location: Montenegro
Re: Models by Jorzi (AR)
fantastic tigersJorzi wrote:Thanks guys
I added the tiger to the svn repo today
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by Jorzi (AR)
Thanks
My texture size is 2048 and I have all other graphics settings maxed as well. I think the texpages bundled with the game are downscaled compared to MaNGusT's originals. Also, it's quite a closeup.
You do not have the required permissions to view the files attached to this post.


-insert deep philosophical statement here-