Models by Jorzi (AR)
Re: Models by Jorzi (AR)
No, if you look closely, every faction in warzone has different walls, towers and hq:s (the project has the same walls & towers as the new paradigm though, because the project recovers that tech from them)
The NP walls are the classical style , with light grey concrete. The collective has dark grey walls & towers that are a bit bulkier and they only have a narrow teamcolor strip at the top. Nexus' walls are black concrete with very massive hardpoints.
The NP walls are the classical style , with light grey concrete. The collective has dark grey walls & towers that are a bit bulkier and they only have a narrow teamcolor strip at the top. Nexus' walls are black concrete with very massive hardpoints.
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Re: Models by Jorzi (AR)
Yes I need a full set of all models that want to be shown in the cut scenes, Im going to need them formated from PIE to Blender to CAD then to .skp(sketchup) so I can begin the final process of adding them to .Iclone and begin work.Jorzi wrote:http://artrev2100.sourceforge.net/forum ... p?f=4&t=35
As you can see, we are pretty far on the units of campaign 1, although there is still lots of work to do...
Re: Models by Jorzi (AR)
That reminds me,why not add few mor factions with their own uniq stuff?Europe? Asia? Africa?
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Re: Models by Jorzi (AR)
remembe, starcraft has 3 , the zer, terrain, and protoss. (i think thats all) ?
Wz has green , scavenger, and paridigm
Wz has green , scavenger, and paridigm
Re: Models by Jorzi (AR)
No it doesn't.trevormanaze wrote:remembe, starcraft has 3 , the zer, terrain, and protoss. (i think thats all) ?
Wz has green , scavenger, and paridigm
It has the Scavengers, the Project (the player's faction), New Paradigm, The Collective & NEXUS.
Re: Models by Jorzi (AR)
Jorzi wrote:...
Hi Jorzi,
i cant send a privet massage so i do it this way.
your map verry cool but, 40+ mb less fun.
this can be a lot smaller. i can do it to for you np than contact me
greets
Re: Models by Jorzi (AR)
Hi, what do you suggest? The only accepted file format is png and I am already reducing the resolution on most textures when packing.
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Re: Models by Jorzi (AR)
Finally, some updates...
I baked and textured the tiger body. Trying out Krita as an alternative to gimp for texture editing. Working well, so far. It has almost all the features I use and significantly better performance + some nice goodies. Also better tablet support. Only a few impairments to workflow, like having to select file format and name every time you export.
I baked and textured the tiger body. Trying out Krita as an alternative to gimp for texture editing. Working well, so far. It has almost all the features I use and significantly better performance + some nice goodies. Also better tablet support. Only a few impairments to workflow, like having to select file format and name every time you export.
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Re: Models by Jorzi (AR)
Awesome work.
The Collective bodies are my fave set.
The Collective bodies are my fave set.
Re: Models by Jorzi (AR)
Thanks for the information, Jorzi. Never heard about Krita. Its much easier to work with Krita (faster). I will use this program for mapmaking in futureJorzi wrote: Trying out Krita as an alternative to gimp for texture editing.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: Models by Jorzi (AR)
Thanks guys
I added the tiger to the svn repo today
I added the tiger to the svn repo today
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Re: Models by Jorzi (AR)
Really nice!
Re: Models by Jorzi (AR)
I found the scav trike that I never got around to finishing.
Here's some nice progress on the hipoly I did today
Here's some nice progress on the hipoly I did today
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Re: Models by Jorzi (AR)
fantastic tigers and a good screenshot it seems you made this shot with a texturesize setting of 512. Am i wrong? The terrain looks washout, not really sharp. So the tigers are in the focus of this picture.Jorzi wrote:Thanks guys
I added the tiger to the svn repo today
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: Models by Jorzi (AR)
Thanks My texture size is 2048 and I have all other graphics settings maxed as well. I think the texpages bundled with the game are downscaled compared to MaNGusT's originals. Also, it's quite a closeup.
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