The power should be checked before the game has actually loaded, not after it has started and the player has received some barrels (even if he happens to "luckily" land right on them), logically speaking. But if that can't be practically done, then there's no point in auto-kicking for power cheats (yes, I said power cheats and not speed hacks).Iluvalar wrote:What if i'm lucky in a small map and i hit 3 oil drum at the same time ? Will I be kicked ? Or if i recycle a bunch of my armies ? One could easily jump for 1000 power doing so. Autokicked ?
Sorry, i didn't get what you meant there.Iluvalar wrote:Gaming the cheat detector:
If we make it widely spread, the cheaters will quickly know that the kick dont occur when they cheat 999 power at a time.
Can be done, so you're gonna do it , right?Iluvalar wrote:Speedhacker detection :
By reading power, you can also see speedhackers which are harder to detect, but are still possible.
Why would you want to fix a version that is without any new features and not really worth playing since 3.1 Beta 1? To be honest, i understand why the developers think that it's a waste of time and resources to continue supporting 2.3.x . 3.1 needs a lot of loving right now, and it'll get it only when there are people who have enough time on their hands to work on it.Iluvalar wrote:Who gonna make it ?
For now, i just made a 5 minutes change in the source code. Coding a full cheater detector, with max arrays and triggers everywhere would be a lot more work. Who gonna make that code for the old 2.3.9 version ? Assuming the Devs will accept the patch, because they keep the 2.3 branch buggy on purpose... .

