New Maps by Gaurav

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Gaurav
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Location: Staten Island, New York

Re: New Maps by Gaurav

Post by Gaurav »

Check out my newest map Himalaya, play 2v2 and/or Free for all and let me know how it plays out.. Anything you would like me to add to any of my maps, let me know and ill fix it. I plan to make more 3v3 maps, hopefully with nice F.F.A. compatibility. Should I map low oil maps?
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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NoQ
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Re: New Maps by Gaurav

Post by NoQ »

Should I map low oil maps?
That's a matter of religion. I would say "yes, definitely", but many others will say "no, burrow this crap and make `normal' maps with at least 40 oils per base".
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Gaurav
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Re: New Maps by Gaurav

Post by Gaurav »

I took a break for a long time but I am back and will work on my newest map... I feel this map will be more promising all around. The hardest part is the paths, while keeping everything in mind for a good game for both sides..
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
Pale Justice
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Re: New Maps by Gaurav

Post by Pale Justice »

I'm not normally a fan of high oil maps. However, I just played "Slowpoke" and thought it was outstanding. Keep up the good work Gaurav.
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Gaurav
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Re: New Maps by Gaurav

Post by Gaurav »

The next map is a low oil map 8)

Update*
It has been 5 months since I last worked on my latest map. I would like everyone to know I am close to finishing. I started back up a few days ago and have made nice progress. The layout took the longest ( :hmm: fun part :D ), textures and heights are quick and easy, but boring.
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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Gaurav
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Joined: 14 Oct 2010, 04:03
Location: Staten Island, New York

Ridgeleader

Post by Gaurav »

This 3v3 High oil map features "difference in approach."

Scavengers protect a detour through the middle during early gameplay..

I had to make a version for 2.3.9, so I changed to 2v2 and named it GhostRidge..

Please leave comments, Enjoy
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Last edited by Gaurav on 08 Apr 2012, 20:53, edited 11 times in total.
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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Boris
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Re: New Maps by Gaurav

Post by Boris »

only things, is to much simetrical,,but good for start.
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Gaurav
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Re: New Maps by Gaurav

Post by Gaurav »

bump new map
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry