New Maps by Gaurav
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Gaurav
- Greenhorn
- Posts: 11
- Joined: 14 Oct 2010, 04:03
- Location: Staten Island, New York
Re: New Maps by Gaurav
Check out my newest map Himalaya, play 2v2 and/or Free for all and let me know how it plays out.. Anything you would like me to add to any of my maps, let me know and ill fix it. I plan to make more 3v3 maps, hopefully with nice F.F.A. compatibility. Should I map low oil maps?
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: New Maps by Gaurav
That's a matter of religion. I would say "yes, definitely", but many others will say "no, burrow this crap and make `normal' maps with at least 40 oils per base".Should I map low oil maps?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Gaurav
- Greenhorn
- Posts: 11
- Joined: 14 Oct 2010, 04:03
- Location: Staten Island, New York
Re: New Maps by Gaurav
I took a break for a long time but I am back and will work on my newest map... I feel this map will be more promising all around. The hardest part is the paths, while keeping everything in mind for a good game for both sides..
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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Pale Justice
- New user
- Posts: 2
- Joined: 06 Apr 2008, 01:45
Re: New Maps by Gaurav
I'm not normally a fan of high oil maps. However, I just played "Slowpoke" and thought it was outstanding. Keep up the good work Gaurav.
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Gaurav
- Greenhorn
- Posts: 11
- Joined: 14 Oct 2010, 04:03
- Location: Staten Island, New York
Re: New Maps by Gaurav
The next map is a low oil map 
Update*
It has been 5 months since I last worked on my latest map. I would like everyone to know I am close to finishing. I started back up a few days ago and have made nice progress. The layout took the longest (
fun part
), textures and heights are quick and easy, but boring.
Update*
It has been 5 months since I last worked on my latest map. I would like everyone to know I am close to finishing. I started back up a few days ago and have made nice progress. The layout took the longest (
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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Gaurav
- Greenhorn
- Posts: 11
- Joined: 14 Oct 2010, 04:03
- Location: Staten Island, New York
Ridgeleader
This 3v3 High oil map features "difference in approach."
Scavengers protect a detour through the middle during early gameplay..
I had to make a version for 2.3.9, so I changed to 2v2 and named it GhostRidge..
Please leave comments, Enjoy
Scavengers protect a detour through the middle during early gameplay..
I had to make a version for 2.3.9, so I changed to 2v2 and named it GhostRidge..
Please leave comments, Enjoy
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Last edited by Gaurav on 08 Apr 2012, 20:53, edited 11 times in total.
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
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Boris
- Trained

- Posts: 283
- Joined: 24 Apr 2010, 13:52
- Location: About 10 years playing and creating warzone.
Re: New Maps by Gaurav
only things, is to much simetrical,,but good for start.
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Gaurav
- Greenhorn
- Posts: 11
- Joined: 14 Oct 2010, 04:03
- Location: Staten Island, New York
Re: New Maps by Gaurav
bump new map
"A designer knows he has achieved perfection not when there is nothing
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry
to add, but when there is nothing left to take away" -Antoine de
Saint-Extupry