Hello, trying to help KukY with his new map...

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Bug reporting belongs here: http://developer.wz2100.net/newticket
sg1efc
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Re: Hello, trying to help KukY with his new map...

Post by sg1efc »

Thanks very much for all your suggestions. :)

I am able to see the maps folder in the Wine directory just fine, LoL. My running WZ2100 through Wine has never been a problem for me. It's the darned directories and folders and compiling for linux that I despise, LoL. :lol2:

Since I started on all of this to help KukY.... if there is anyone who would like to take my place and help him out since I have failed miserably, LMAO, please go to this thread and see if you could make the screenshots that would help him with his new map:
http://kuky.99k.org/forums/viewtopic.php?f=8&t=30#p89

Thanks again everyone for all your help and by the way, the Triangles Map alpha version, which is now beta, that KukY made worked perfectly for me using Wine (LoL) and it is fun to play. I will now try his beta version, in Wine of course. :-)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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JDW
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

j0shdrunk0nwar wrote:Have you tried browsing through the Windows directories created by Wine? The "maps" folder would probably be under
"My Documents\Warzone 2100 2.3\maps\"
Was this the solution? Is it fixed now?
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

sg1efc wrote:My running WZ2100 through Wine has never been a problem for me. It's the darned directories and folders and compiling for linux that I despise, LoL.
:lol2:
sg1efc wrote:Since I started on all of this to help KukY.... if there is anyone who would like to take my place and help him out since I have failed miserably, LMAO, please go to this thread and see if you could make the screenshots that would help him with his new map:
http://kuky.99k.org/forums/viewtopic.php?f=8&t=30#p89
You would have better luck asking for map related requests on the Mapping/Modding section, imo.
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: Hello, trying to help KukY with his new map...

Post by sg1efc »

j0shdrunk0nwar wrote:
j0shdrunk0nwar wrote:Have you tried browsing through the Windows directories created by Wine? The "maps" folder would probably be under
"My Documents\Warzone 2100 2.3\maps\"
Was this the solution? Is it fixed now?
Sometime in the future I will read more about compiling and try compiling WZ in Ubuntu again. A bit fed up with compiling right now as my goal was to be able to get into God Mode to be able to show all the enemy bases and slow down time, to then take screenshots of each enemy base so KukY could see if his Triangles map was working correctly.

For right now, I have no clue as to what's going on with my compiled WZ, so I will just stick to my way of downloading each new WZ Windows version as it comes out, uninstalling old through Wine, then install latest version with Wine. Takes me seconds to do that, compared to 12+ hours trying to compile without success, LoL. :lol2:

Thanks again so much j0shdrunk0nwar and m1ndgames for all your help! :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Hello, trying to help KukY with his new map...

Post by sg1efc »

j0shdrunk0nwar wrote:
sg1efc wrote:Since I started on all of this to help KukY.... if there is anyone who would like to take my place and help him out since I have failed miserably, LMAO, please go to this thread and see if you could make the screenshots that would help him with his new map:
http://kuky.99k.org/forums/viewtopic.php?f=8&t=30#p89
You would have better luck asking for map related requests on the Mapping/Modding section, imo.
Well I figured I'd post here but oh well, just glad it's all over now..... :lol2: :lol2: :lol2:

I just read that KukY may have time to do the screenshots himself finally anyway. :D
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

sg1efc wrote: Takes me seconds to do that, compared to 12+ hours trying to compile without success
I guess experience counts, it takes me less than 5 mins to compile on my low-end system, if I exclude the part of downloading the files.

Note: Ubuntu has Warzone2100 in it's repositories, unfortunately it's not the latest version.
sg1efc wrote:Sometime in the future I will read more about compiling and try compiling WZ in Ubuntu again.
That's the spirit. :3

Regards,
JDW
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Zarel
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Re: Hello, trying to help KukY with his new map...

Post by Zarel »

If you're really resorting to Wine, you should really just use PlayDeb:

http://www.playdeb.net/updates/ubuntu/1 ... to_install
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Re: Hello, trying to help KukY with his new map...

Post by m1ndgames »

Zarel wrote:If you're really resorting to Wine, you should really just use PlayDeb:

http://www.playdeb.net/updates/ubuntu/1 ... to_install
cool site! i didnt know there where this much 3d games on linux :)
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

Zarel wrote:If you're really resorting to Wine, you should really just use PlayDeb:

http://www.playdeb.net/updates/ubuntu/1 ... to_install
Wow! Thanks for the heads-up Zarel.

sg1efc, you may want to have a look at this.
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Re: Hello, trying to help KukY with his new map...

Post by sg1efc »

Thanks guys. Yep, I already know about PlayDeb. I'm great at searching for info, but not nearly as good at compiling, LoL. :lol2:
j0shdrunk0nwar wrote:Note: Ubuntu has Warzone2100 in it's repositories, unfortunately it's not the latest version.
Yep I did notice that WZ is in Synaptic. I can uninstall my old WZ version in Wine in about a minute and install the newest version of WZ in about a minute also, so 2 minutes compared to many hours of trying to compile and still not being able to compile successfully.... for now Wine is the clear winner for me. :lol2:

Thanks Zarel, I did find PlayDeb by googling for linux games, it is a great site. Might as well throw in a couple other links, since I started this thread and I made it go all over the place, LoL:

https://help.ubuntu.com/community/Games
http://gwos.org/doku.php/games:start
http://ubuntuforums.org/showthread.php?t=359842
http://freegamer.blogspot.com/search?up ... -results=5
http://ubuntuforums.org/showthread.php?t=1158031

Thanks again everyone. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

sg1efc wrote:Yep I did notice that WZ is in Synaptic. I can uninstall my old WZ version in Wine in about a minute and install the newest version of WZ in about a minute also, so 2 minutes compared to many hours of trying to compile and still not being able to compile successfully.... for now Wine is the clear winner for me.
In terms of ease of install and time taken, yes, WINE is the clear winner over compiling. However if Warzone2100 2.3.1 was available in Ubuntu Software Center, then there would be no need to use WINE in the first place.

It's strange why no one has taken the trouble to package the latest WZ2100 for Debian and Ubuntu yet. Even Fedora, Gentoo and Arch Linux have done better. Does this mean that Ubuntu's community isn't as proactive as the others? :hmm:

Or maybe Ubuntu users just use WINE for everything :lol2:

I also wonder if there are any performance differences between WZ2100's native build, and when running the Windows build under WINE. Is there any overhead when using WINE? Is the native build optimized for the particular machine it was compiled for? :hmm:
sg1efc wrote:Thanks again everyone.
You're welcome. Spread the Word! :)
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Re: Hello, trying to help KukY with his new map...

Post by cybersphinx »

j0shdrunk0nwar wrote:I also wonder if there are any performance differences between WZ2100's native build, and when running the Windows build under WINE. Is there any overhead when using WINE? Is the native build optimized for the particular machine it was compiled for? :hmm:
Years ago there were reports of Counterstrike or something running faster under Wine than under Windows on the same system, since Linux managed the hardware better.

The Windows build has some generic optimizations, Linux by default has none iirc, you have to enable those manually.
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

cybersphinx wrote:
j0shdrunk0nwar wrote:I also wonder if there are any performance differences between WZ2100's native build, and when running the Windows build under WINE. Is there any overhead when using WINE? Is the native build optimized for the particular machine it was compiled for? :hmm:
Years ago there were reports of Counterstrike or something running faster under Wine than under Windows on the same system, since Linux managed the hardware better.

The Windows build has some generic optimizations, Linux by default has none iirc, you have to enable those manually.
Wow, that's interesting to know about Counterstrike, but that would be a comparison between the performance of Windows build on a Windows machine, versus the Windows exe running under WINE/Linux.

I was wondering about the performance difference between the Linux build on a Linux machine and the Windows exe running under WINE/Linux.
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Re: Hello, trying to help KukY with his new map...

Post by Zarel »

j0shdrunk0nwar wrote:In terms of ease of install and time taken, yes, WINE is the clear winner over compiling. However if Warzone2100 2.3.1 was available in Ubuntu Software Center, then there would be no need to use WINE in the first place.

It's strange why no one has taken the trouble to package the latest WZ2100 for Debian and Ubuntu yet. Even Fedora, Gentoo and Arch Linux have done better. Does this mean that Ubuntu's community isn't as proactive as the others? :hmm:
Ubuntu has this policy where you basically can't get any software newer than the time when that version of Ubuntu was released, for "stability reasons" or something like that. You have to run beta versions of Ubuntu to get the latest versions of software. Or you could use their backports repository for newer stuff, but apparently they don't maintain it very well.

Debian has the same policy, but since practically no one runs released/stable versions of Debian on the desktop, it's not a big deal. :P
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Re: Hello, trying to help KukY with his new map...

Post by JDW »

Zarel wrote: Ubuntu has this policy where you basically can't get any software newer than the time when that version of Ubuntu was released, for "stability reasons" or something like that. You have to run beta versions of Ubuntu to get the latest versions of software. Or you could use their backports repository for newer stuff, but apparently they don't maintain it very well.
j0shdrunk0nwar wrote:Does this mean that Ubuntu's community isn't as proactive as the others?
Yes, that is all true. And I never questioned the activeness of the Ubuntu staff. I was wondering about the Ubuntu community, who are responsible for maintaining theUniverse and the Multiverse repositories, as well as the PPAs (the backports that you mentioned).

The latest Warzone2100 is however available in PPA but only for Ubuntu 10.10 , and as experimental. And this is the community work.
Zarel wrote:Debian has the same policy, but since practically no one runs released/stable versions of Debian on the desktop, it's not a big deal.
Interestingly, the maintainer of the PPA is the Debian Games Group. :P
I wonder if this is the work of someone in the WZ project staff. :hmm:
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