AI difficulty sliders?
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Zarel
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Re: AI difficulty sliders?
I will be switching from a slider to a drop-down, not because the drop-down is better, but because by the time we're done overhauling the game, there'll be no room for a slider. 
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DraLUSAD
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Re: AI difficulty sliders?
i'm 22 yrs old, and all i tend to do, is think, and bring up new ideas, maps, even full games... wired thing is, i thought of a game from 3 different fusionsOlrox wrote:I'm 18 years old so don't take this advices too seriously, I don't have much life experience yet.
- Freelancer - As the main force of the game its self
C&C - As the war engine, where you build and create forces, and capture star systems and such
MMORPG - online gaming, such as Spaceinvasion and such, where you meet loads of players, either as enemies, or to form a space federation
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DraLUSAD
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Re: AI difficulty sliders?
"Sorry for double post"Zarel wrote:I will be switching from a slider to a drop-down, not because the drop-down is better, but because by the time we're done overhauling the game, there'll be no room for a slider.
Drop-down seems a good idea, but the type, where you click it and changes, sounds better, but its entirally up to the admins choice, there the people that makes this game, worth playing
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Olrox
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Re: AI difficulty sliders?
Is this really in showcase? Should be on ideas/suggestions at the current state, methinks 
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Zarel
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Re: AI difficulty sliders?
Agreed.Olrox wrote:Is this really in showcase? Should be on ideas/suggestions at the current state, methinks
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Buginator
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Re: AI difficulty sliders?
Huh? what? Drop-down? no problem!DraLUSAD wrote:"Sorry for double post"Zarel wrote:I will be switching from a slider to a drop-down, not because the drop-down is better, but because by the time we're done overhauling the game, there'll be no room for a slider.
Drop-down seems a good idea, but the type, where you click it and changes, sounds better, but its entirally up to the admins choice, there the people that makes this game, worth playing
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Olrox
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Re: AI difficulty sliders?
[ xD ]Buginator wrote: Huh? what? Drop-down? no problem!
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Hey sorry, but I couldn't resist
Anyway, Zarel, are you really thinking about making smiley thingies, or names for the difficulty levels? Or both?
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Zarel
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Re: AI difficulty sliders?
Names and stars. I have a mockup somewhere around here...Olrox wrote:Hey sorry, but I couldn't resist![]()
Anyway, Zarel, are you really thinking about making smiley thingies, or names for the difficulty levels? Or both?
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DraLUSAD
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Re: AI difficulty sliders?
sounds like another idea here.... (Oh oh), with a drop-down thingy, sounds like there could be another drop-down thingy on the other side... sounds to me like an AI Strategy, you know, "Turtle" Defends his base, or like "Steam Roller" just constantly sending his force at you, maybe even "Swarm" that sends a constant wave of Vtol, hmmmm xD
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Saberuneko
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Re: AI difficulty sliders?
Forgot menctioning some all rounder AI...DraLUSAD wrote:sounds like another idea here.... (Oh oh), with a drop-down thingy, sounds like there could be another drop-down thingy on the other side... sounds to me like an AI Strategy, you know, "Turtle" Defends his base, or like "Steam Roller" just constantly sending his force at you, maybe even "Swarm" that sends a constant wave of Vtol, hmmmm xD
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DraLUSAD
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Re: AI difficulty sliders?
i could have said, "Random", maybe even "Original", xD, but i kinda forgot to add that, lol
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Olrox
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Re: AI difficulty sliders?
This is much more complicated because it involves changing many factors of the AI, such what kind of units to build and what type of defenses, etc., I think.DraLUSAD wrote:sounds like another idea here.... (Oh oh), with a drop-down thingy, sounds like there could be another drop-down thingy on the other side... sounds to me like an AI Strategy, you know, "Turtle" Defends his base, or like "Steam Roller" just constantly sending his force at you, maybe even "Swarm" that sends a constant wave of Vtol, hmmmm xD
Difficulty levels modify the boosts/penalties the AI gets, mostly.
Probably it'll take more time to have really different types of AI (with clear behaviour change). But when it does, we definetely should have a "Random", so that the player may choose not to know what he's going up against.
That, with the "Impossible" AI difficulty setting, would make for a real challenge.
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DraLUSAD
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Re: AI difficulty sliders?
sounds to me i still need to learn more of the games aspects as well as, what each type of weapon is good against, but with a Brutal AI... i think am pritty much game over if i was facing a Hard AI to start with lol
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Olrox
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Re: AI difficulty sliders?
Seek for help in the help section:DraLUSAD wrote:sounds to me i still need to learn more of the games aspects as well as, what each type of weapon is good against, but with a Brutal AI... i think am pritty much game over if i was facing a Hard AI to start with lol
http://guide.wz2100.net/w/#weapontable - this table describes each damage type bonuses/penalties.
http://guide.wz2100.net/weapons#type - this section of the guide briefly explains how damage types work, and mentions what weapons are which type of damage, also.
And a general advice, not for this particular case, but all: Try to squeeze the maximum you can from the "Advanced Search" tool. Also, carefully reading the Frequently Proposed Ideas sticky will also help you to post in the right topics instead of creating redundant ones. Redundant topics are not a crime but hurts netiquette
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DraLUSAD
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Re: AI difficulty sliders?
Thanks for the help ^_^Olrox wrote: Seek for help in the help section:
http://guide.wz2100.net/w/#weapontable - this table describes each damage type bonuses/penalties.
http://guide.wz2100.net/weapons#type - this section of the guide briefly explains how damage types work,
I tend to get an idea and such, and rush in to post it, but aint aware it already has, in future, i should keep an eye out, and make sure it hasnt been saidOlrox wrote: Also, carefully reading the Frequently Proposed Ideas sticky will also help you to post in the right topics instead of creating redundant ones. Redundant topics are not a crime but hurts netiquette
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