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Re: Rotate Buildings

Posted: 04 Nov 2009, 03:08
by milo christiansen
Trunk already has a building "Ghost".

Re: Rotate Buildings

Posted: 04 Nov 2009, 03:42
by Olrox
milo christiansen wrote:Trunk already has a building "Ghost".
Hmm, nice.
Trunk won't run on my computer :gonk:

Re: Rotate Buildings

Posted: 04 Nov 2009, 04:20
by Zarel
Olrox wrote:Trunk won't run on my computer :gonk:
:(

Why not?

Re: Rotate Buildings

Posted: 04 Nov 2009, 04:53
by andeemac2006
Have played warzone2100r7904 Trunk from start to finish on Vista sp2 64bit, very good I see no reason why the new Terrain shouldnt be on the next release

Being able to rotate buildings would be an excellent Idea

Re: Rotate Buildings

Posted: 04 Nov 2009, 12:18
by Olrox
Zarel wrote:
Olrox wrote:Trunk won't run on my computer :gonk:
:(

Why not?
There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume ;)

There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain :stressed:

Re: Rotate Buildings

Posted: 08 Nov 2009, 07:29
by Buginator
Olrox wrote: There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume ;)

There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain :stressed:
Yikes, a card made in '03? You are in dire need of a upgrade!
Maybe a fellow forum member has some old hardware that you can use?

Re: Rotate Buildings

Posted: 08 Nov 2009, 07:31
by Buginator
Per wrote:Rotating buildings is no big deal. If you notice, walls are already rotated ;) How would you make the UI for rotating a building construction order?
Meh... need to add the logic of where the unit comes out from then, since that is hard coded I think.
Not sure it is worth the trouble.

Re: Rotate Buildings

Posted: 08 Nov 2009, 07:44
by Olrox
Buginator wrote:
Olrox wrote: There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume ;)

There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain :stressed:
Yikes, a card made in '03? You are in dire need of a upgrade!
Maybe a fellow forum member has some old hardware that you can use?
Yeah, I'm saving money to buy a decent computer. Perhaps I'll be able to do so after February, 2010.
But anyway, that's no excuse - I can do fine things even with the piece of junk I've got, and I won't stop doing ;)
Buginator wrote:
Per wrote:Rotating buildings is no big deal. If you notice, walls are already rotated ;) How would you make the UI for rotating a building construction order?
Meh... need to add the logic of where the unit comes out from then, since that is hard coded I think.
Not sure it is worth the trouble.
If that's the case, then there are other things with higher priority than that, in my opinion.