Re: Rotate Buildings
Posted: 04 Nov 2009, 03:08
Trunk already has a building "Ghost".
Hmm, nice.milo christiansen wrote:Trunk already has a building "Ghost".
Olrox wrote:Trunk won't run on my computer
There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presumeZarel wrote:Olrox wrote:Trunk won't run on my computer
Why not?
Yikes, a card made in '03? You are in dire need of a upgrade!Olrox wrote: There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume![]()
There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain
Meh... need to add the logic of where the unit comes out from then, since that is hard coded I think.Per wrote:Rotating buildings is no big deal. If you notice, walls are already rotatedHow would you make the UI for rotating a building construction order?
Yeah, I'm saving money to buy a decent computer. Perhaps I'll be able to do so after February, 2010.Buginator wrote:Yikes, a card made in '03? You are in dire need of a upgrade!Olrox wrote: There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume![]()
There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain
Maybe a fellow forum member has some old hardware that you can use?
If that's the case, then there are other things with higher priority than that, in my opinion.Buginator wrote:Meh... need to add the logic of where the unit comes out from then, since that is hard coded I think.Per wrote:Rotating buildings is no big deal. If you notice, walls are already rotatedHow would you make the UI for rotating a building construction order?
Not sure it is worth the trouble.