Maps by IJustDontCare

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Goth Zagog-Thou
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Re: Maps by IJustDontCare

Post by Goth Zagog-Thou »

If you come up with a great map and a great story, I could script a campaign for ya after I've finished up with Cam 4.

The Docks map especially would be a great one for Campaign 5 ... :D
IJustDontCare
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Re: Maps by IJustDontCare

Post by IJustDontCare »

If I still have time after this coming week I'll definitely consider it. Right now I have some time to map, but after say like 1st week of September not sure if I'm going to have a lot of time.
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Goth Zagog-Thou
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Re: Maps by IJustDontCare

Post by Goth Zagog-Thou »

Nothing to it. :)
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Re: Maps by IJustDontCare

Post by themac »

I like the Docs map too. :-)
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Re: Maps by IJustDontCare

Post by IJustDontCare »

New Map: Aftermath

License: CC BY-SA 3.0 + GPL v2+

Asymmetrical

3v3, low oil, 8 per player

Months after the fall of the New Paradigm Alpha base picked up a weak signal in a small city to the north west. The once thriving city is now, but a ghost city slowly being over taken by the desert to the southeast. You and a small team set off to investigate what and where the signal is coming from. Scattered reports have indicated that scavengers are in the area with an unknown weapon, therefore, proceed with caution. Be weary of rogue former paradigm units.

Good luck.

Please test and give feed back on how things work out.

Recommended setting for best game is with "Scavengers turned on". They only have 2 factories in the middle so the they shouldn't become overwhelming with performance issues.



September 4th update: Added Gateways
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Last edited by IJustDontCare on 04 Sep 2013, 16:02, edited 3 times in total.
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montetank
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Re: Maps by IJustDontCare

Post by montetank »

You are working very fast.
I would like to thank you for your work and have great respect for what you have created the last days.
Your first maps-not to forget.
The first two maps were great and l look forward to the next one. But now-let me test this one :)

Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
IJustDontCare
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Re: Maps by IJustDontCare

Post by IJustDontCare »

Thank you. I appreciate your kind words very much. I'll be taking a break for a little bit now and will make another later into the month.
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Goth Zagog-Thou
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Re: Maps by IJustDontCare

Post by Goth Zagog-Thou »

I plan to give this a thorough play-thru this evening. Looks great from just the minimap :)
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Re: Maps by IJustDontCare

Post by IJustDontCare »

Redownload map. I updated the map by adding "gateways." Forgot to include those into the map, sorry for the inconvenience.
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montetank
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Re: Maps by IJustDontCare

Post by montetank »

With gateways-very good. It is a chance for me to play again tonight. Because i lost the match last night :lol2:
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Maps by IJustDontCare

Post by IJustDontCare »

What does everyone think of aftermath? I uploaded it to addon's.
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montetank
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Re: Maps by IJustDontCare

Post by montetank »

Playing 4 times last night- 2 times i lost with the team 3-4-5 vs 0-1-2 (allies and enemys all NoQs extra-NullBot-Hovers-strong). 2 times i won with the team 0-1-2-----without bases-t1
I think it was pure coincidence.
So at the moment I don't exactly see an advantage for a team.
Tonight i will try it with normal NullBots.
The scavs are very strong-i like it :)

Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
IJustDontCare
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Re: Maps by IJustDontCare

Post by IJustDontCare »

New Map 3v3

Best set up for games is Scavs on (they just have defense structures no factory).

Teams 0,1,2 vs 3,4,5

Low oil map 8 oils per player

License: CC BY-SA 3.0 + GPL v2+

A once thriving valley with an active city is now, but a flooded plain caused from the New Paradigm destroying a dam. You won't have access to tracks on this map, research hovers as fast as possible to give yourself the upper hand on this battlefield.

Enjoy.


Please test and give feedback, thanks.

Edit: Had to change map name due to existing map with identical name.
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Re: Maps by IJustDontCare

Post by vexed »

IJustDontCare wrote:Redownload map. I updated the map by adding "gateways." Forgot to include those into the map, sorry for the inconvenience.
Note, be sure to change the name when you update things.
If you don't, then we will have lots of maps floating around with minor differences all with the same name.

I don't mean a rename either, you must go into Flame, and do whatever_v1.1 for example, then compile it.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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montetank
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Re: Maps by IJustDontCare

Post by montetank »

Hello IJustDontCare,
what can i say? Again a good team map. I like your style. Is it possible, that you create a single-player map the next time?

Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.