The Docks map especially would be a great one for Campaign 5 ...
Maps by IJustDontCare
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Goth Zagog-Thou
- Regular

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- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
Re: Maps by IJustDontCare
If you come up with a great map and a great story, I could script a campaign for ya after I've finished up with Cam 4.
The Docks map especially would be a great one for Campaign 5 ...
The Docks map especially would be a great one for Campaign 5 ...
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IJustDontCare
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Re: Maps by IJustDontCare
If I still have time after this coming week I'll definitely consider it. Right now I have some time to map, but after say like 1st week of September not sure if I'm going to have a lot of time.
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Goth Zagog-Thou
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Re: Maps by IJustDontCare
Nothing to it. 
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themac
- Trained

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Re: Maps by IJustDontCare
I like the Docs map too. 
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IJustDontCare
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Re: Maps by IJustDontCare
New Map: Aftermath
License: CC BY-SA 3.0 + GPL v2+
Asymmetrical
3v3, low oil, 8 per player
Months after the fall of the New Paradigm Alpha base picked up a weak signal in a small city to the north west. The once thriving city is now, but a ghost city slowly being over taken by the desert to the southeast. You and a small team set off to investigate what and where the signal is coming from. Scattered reports have indicated that scavengers are in the area with an unknown weapon, therefore, proceed with caution. Be weary of rogue former paradigm units.
Good luck.
Please test and give feed back on how things work out.
Recommended setting for best game is with "Scavengers turned on". They only have 2 factories in the middle so the they shouldn't become overwhelming with performance issues.
September 4th update: Added Gateways
License: CC BY-SA 3.0 + GPL v2+
Asymmetrical
3v3, low oil, 8 per player
Months after the fall of the New Paradigm Alpha base picked up a weak signal in a small city to the north west. The once thriving city is now, but a ghost city slowly being over taken by the desert to the southeast. You and a small team set off to investigate what and where the signal is coming from. Scattered reports have indicated that scavengers are in the area with an unknown weapon, therefore, proceed with caution. Be weary of rogue former paradigm units.
Good luck.
Please test and give feed back on how things work out.
Recommended setting for best game is with "Scavengers turned on". They only have 2 factories in the middle so the they shouldn't become overwhelming with performance issues.
September 4th update: Added Gateways
You do not have the required permissions to view the files attached to this post.
Last edited by IJustDontCare on 04 Sep 2013, 16:02, edited 3 times in total.
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montetank
- Regular

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- Location: Montenegro
Re: Maps by IJustDontCare
You are working very fast.
I would like to thank you for your work and have great respect for what you have created the last days.
Your first maps-not to forget.
The first two maps were great and l look forward to the next one. But now-let me test this one
Regards
I would like to thank you for your work and have great respect for what you have created the last days.
Your first maps-not to forget.
The first two maps were great and l look forward to the next one. But now-let me test this one
Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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IJustDontCare
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Re: Maps by IJustDontCare
Thank you. I appreciate your kind words very much. I'll be taking a break for a little bit now and will make another later into the month.
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Goth Zagog-Thou
- Regular

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- Location: Delta Base
Re: Maps by IJustDontCare
I plan to give this a thorough play-thru this evening. Looks great from just the minimap 
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IJustDontCare
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Re: Maps by IJustDontCare
Redownload map. I updated the map by adding "gateways." Forgot to include those into the map, sorry for the inconvenience.
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montetank
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Re: Maps by IJustDontCare
With gateways-very good. It is a chance for me to play again tonight. Because i lost the match last night 
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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IJustDontCare
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Re: Maps by IJustDontCare
What does everyone think of aftermath? I uploaded it to addon's.
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montetank
- Regular

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Re: Maps by IJustDontCare
Playing 4 times last night- 2 times i lost with the team 3-4-5 vs 0-1-2 (allies and enemys all NoQs extra-NullBot-Hovers-strong). 2 times i won with the team 0-1-2-----without bases-t1
I think it was pure coincidence.
So at the moment I don't exactly see an advantage for a team.
Tonight i will try it with normal NullBots.
The scavs are very strong-i like it
Regards
I think it was pure coincidence.
So at the moment I don't exactly see an advantage for a team.
Tonight i will try it with normal NullBots.
The scavs are very strong-i like it
Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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IJustDontCare
- Rookie

- Posts: 20
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- Location: United States
Re: Maps by IJustDontCare
New Map 3v3
Best set up for games is Scavs on (they just have defense structures no factory).
Teams 0,1,2 vs 3,4,5
Low oil map 8 oils per player
License: CC BY-SA 3.0 + GPL v2+
A once thriving valley with an active city is now, but a flooded plain caused from the New Paradigm destroying a dam. You won't have access to tracks on this map, research hovers as fast as possible to give yourself the upper hand on this battlefield.
Enjoy.
Please test and give feedback, thanks.
Edit: Had to change map name due to existing map with identical name.
Best set up for games is Scavs on (they just have defense structures no factory).
Teams 0,1,2 vs 3,4,5
Low oil map 8 oils per player
License: CC BY-SA 3.0 + GPL v2+
A once thriving valley with an active city is now, but a flooded plain caused from the New Paradigm destroying a dam. You won't have access to tracks on this map, research hovers as fast as possible to give yourself the upper hand on this battlefield.
Enjoy.
Please test and give feedback, thanks.
Edit: Had to change map name due to existing map with identical name.
You do not have the required permissions to view the files attached to this post.
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vexed
- Inactive

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Re: Maps by IJustDontCare
Note, be sure to change the name when you update things.IJustDontCare wrote:Redownload map. I updated the map by adding "gateways." Forgot to include those into the map, sorry for the inconvenience.
If you don't, then we will have lots of maps floating around with minor differences all with the same name.
I don't mean a rename either, you must go into Flame, and do whatever_v1.1 for example, then compile it.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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montetank
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Re: Maps by IJustDontCare
Hello IJustDontCare,
what can i say? Again a good team map. I like your style. Is it possible, that you create a single-player map the next time?
Regards
what can i say? Again a good team map. I like your style. Is it possible, that you create a single-player map the next time?
Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.