Maps by Spyro_Drag

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

OMG!!!!! im posting from school!!!! this is so fergin awsome, ill get back to maps over the weekend. good luck folks.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

Bad boy :) you are to study there ;) Ok on the weeken you will give us a map :) take care :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

EPIC FAIL!!!! my last map that i was going to upload.... lets just say, after i attempted to play it, the scavs were overwhelming. it was going to be a scav happy map, i think ill just make a new one and scrape this one. wont be for another few weeks though, i still need to find out why this last stable build wont play sounds on my comp.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

Just reduce the amount of the scavengers Dragon one :3 you do not have to create entire map from the very beginning, unless you strongly feel so.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

:stressed: DOPE!!!! i tried to make the map the smae why, and reduced the scavs to bear basics, ONE factory, ONE power, ONE oil. with the scav mod i prefer, they started hiten me in 10-20 min's. the map is a close Quarters map.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

Dear heavens.. Spyro I do hope you know that you can remove or redo anything on your map without making it entirely from the very begginning? Also, are the scavs obligatory then, if no, maybe introdue your map to us so we coulkd have something from you? Or finally maybe shot us with this ten minutes scavs arrival and the best here will tell you if it is insane or just as it should be.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

ok, new map coming soon, (it will replace this post.) i call it BROKEN MAP STYLE or something like that. basically, its a bunch of broken maps that i cobbled together, i tried to make it even enough though, but this time, ill make it difficult to build a uniform base. i hope it makes it more difficult, it wont come out till after 2/20/2013 though. so... um... "patiance is a virtue"?

EDIT: ok well.... i got a new system, but i dont have flaim, so i cant continue my work till i can re-dl it and install it, but "broken worlds, is almost ready, no iv only i could get it so i could use all the tile set in one map. :hmm:
Last edited by Spyro_Drag on 01 Apr 2013, 19:56, edited 1 time in total.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

No no no, no coming soon :) we want the new map now :) And do not be so strickt to yourself.

Anything you create make you more experienced :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

HOLY CRAP!!!! mero i can always reliy on you to watch my map thread. you are a true friend, (i think). BTW!!! the official name of the map will be "Rectification", i think ill use the arizona tileset for this one, (i dont have many maps with that tileset yet), it will be a 4 player map, no scavs, only enough power for each "base" (if you can call them that) to have ONE fully loaded power plant, i also think ill leav just enough space for one or two 3X3 buildings or so.

Also, im taking sudgestions on a "random" map.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

HOLY CRAP mero!!!
how dare you ;) you will be hearing from my lawyer :)
you are a true friend, (i think).
1) appearances can be decieving

2) do not trust anyone

3) I still believe there are people who have me on their black list

4) I am kidding, I am happy to hear :3 but wait with judgements a lot more time :3

I like the Arizona the most, as you can create the most there, while I like least the Urban.

From the very concept beginning I advice you to spread the oil around the map. Only a suggestion to non existing map ;)

Ha! I will steal your maps name, be scared! ah no I have to study Italian, British culture ant Literary Theories. Damn! next time you will see!

I advice you also not to take advices on a map, as it is you who rule here in this thread, but to be more creative. Or I will want a Justin Biber map and you will regret ;)

Have fun man, and do not deleate all you create ;) just evolve :0

Regards,

Mero, RekamPam
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

A: not sure i could do anything with justin biber.
2: I like sudgestions, cause sometimes i have mappers block.
C3: my system crashed over the weekend, Thank goodness for backups. looks like ittle be longer than i thought to spit out the new map.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

Ok man, take your time :3

But I admit it would be cool to see more work here for some time, than text ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

:P You and i both, ive had ALOT of mapers block since Crazzy Roads, and the filure of my tileset, this "issue" i am having with my home computer is... well lets just say im NOT(!!!!!) happy, add to that the fact that i still cant get sound with the latest stable, AND that it didnt come with the option to "use old tiles". Crazzy Roads was designed to look better using the original tile set, this new one, although it looks good, yes i will admit, doestn work well with ANY urban map.

:stressed: :x :evil: :augh: :annoyed: i guess im just complining. oh well. :lol2:
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Maps by Spyro_Drag

Post by Merowingg »

:P You and i both
I am still a little bit ahead ;)

I wish you to settle all the matters then. I advice use FlaMe with standard tiles :)

I respond to none of your post untill I see a work of yours :3

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: Maps by Spyro_Drag

Post by Spyro_Drag »

Full system crash, lost new map. decided yo re do as best as i can. also, NEW VERSION OF OLD MAPS TO COME!!! i noticed while playing my old maps again, ai has flaws when it comes to the map setups, ill make it so ai can do better, and are a better chalange.

EDIT: some maps i will not re-do, for instance, the maps where VTOL is the only way around. or where cyborgs are an only. how ever maps where tanks are a go, i tried to make it so hover was the prime, but AI dont like it, so im adding bridges to some areas.
Last edited by Spyro_Drag on 15 Apr 2013, 19:07, edited 1 time in total.
Time, it is always moving, even when we stop.