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Giani wrote:There are different types of Nullbots for choosing weapons? For example, 1 type of Nullbot always uses mg+cannons and other Nullbot uses rockets+flamers. Or Nullbot randomly chooses the combination of weapons?
NoQ (in the first post) wrote:
NullBot has multiple personalities. The default NullBot picks one of the following five weapon branches: MG/Cannons, MG/Rockets, Flamers/Cannons, Flamers/Rockets or MG/Flamers, and can pick different initial base build orders for different personalities. It always uses lasers as a late-game AP weapons. The extra package contains AIs with fixed personalities: MG/Cannons AI, MG/Rockets AI, Flamer AI, Rocket Hover AI and VTOL Turtle AI.
--------Braking News------- Reports coming in are teams of human players are waging a war against nullBot and to all intents and purposes the human race is being defeated..
Let us hope that the new menace to overtake the world can be vanquished!!! More Updates at 6:00
Yesterday i was playing whit nullbots in a ffa and i was starting to win at 1:00:00.
Btw, nullbots dont research artillery, they where using mortars when i had sherap...
Last edited by Giani on 03 Apr 2012, 13:01, edited 2 times in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
If they researched bombards, then they won't research seraphs, simply because it's a completely different research path (so it takes an enormous amount of research to catch up). Unless they are rocket/flamers and need bombards for incendiary mortars, but in that case they will use incendiary mortars instead of bombards most of the time. In the very late-game, cannon-based AIs will just replace bombards with rail guns (as far as i remember), and use howitzers as long-range arty emplacements at their base. The amount of artillery researched and used is proportional to the amount of turtling present on the battlefield (on hard difficulty; on medium, it is fixed instead). They will never put long-range artillery on their attack force. They will build artillery at their base only when they have extra money. I consider most of this to be the right behaviour, and i would do the same in a real game on a classic map.
NoQ wrote:If they researched bombards, then they won't research seraphs, simply because it's a completely different research path (so it takes an enormous amount of research to catch up). Unless they are rocket/flamers and need bombards for incendiary mortars, but in that case they will use incendiary mortars instead of bombards most of the time. In the very late-game, cannon-based AIs will just replace bombards with rail guns (as far as i remember), and use howitzers as long-range arty emplacements at their base. The amount of artillery researched and used is proportional to the amount of turtling present on the battlefield (on hard difficulty; on medium, it is fixed instead). They will never put long-range artillery on their attack force. They will build artillery at their base only when they have extra money. I consider most of this to be the right behaviour, and i would do the same in a real game on a classic map.
What i meant is that nullbot was using mortars at the time i had sherap, and it takes long to get it, enough to get a howitser or ground shaker.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Giani wrote:What i meant is that nullbot was using mortars at the time i had sherap, and it takes long to get it, enough to get a howitser or ground shaker.
What i meant to say is that he won't put it on tanks anyway.
Though maybe he should ...
Howitzers are much less cost/efficient than bombards when range is not taken into account. They might be good in destroying poorly designed enemy artillery farms, but that's it. Defining a good reason for using them is very difficult. It is even more difficult to define a situation when building stationary howitzer emplacements is a good idea. If i boost their defensiveness, they will just play worse, despite using more technologies.
I need some better player than me to give me some advice on it.
I also find howitzers to be of little use - maybe for a short while once you first research them, but they quickly become obsolete.
Ground Shakers and Seraph/Archangel missiles are far more useful. Incediary Howitzer is also quite nice.
I guess with most if not all of those, having sensor towers/droids is essential to get the most from them.
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