T1 Balancer change a part of the research tree and a few weapons to make (or try) all things usefull.
PS: this mod was already out for 1.10 before kreuvfs rebalancing mod came out for 2.0.7.
gl and hf
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SoS-Delphinio
how? what?... ^^, all what more or less bad balanced wasSonsalt wrote: Great thing
What is this mod balancing by the way ?
yes it is just for t1 no bases. u dont know 2-4h t1 ntw games or?I thought this was a T1 MOD ?
i did this coz nobody use them in multiplayer games... well ive seen them never in a army.One of the things I did with these was to take up the burn time and make them have a better AoE, and I think I made them use the Bunker Buster warhead, as for the moving part thats a killer in any MP game.
do u know the rule no half builds?... and heavy laser is not weak in 1.10... its very very strong... plasma cannon too.Thats nice but if your ever playing multiplayer against someone like me who can use a Truck Army your going to lose a lot of stuff to mass tower spaming in and around your base. I changed the Turrets on these to give the tanks more Armor but a little less range, also did that to the Heavy Lasers to, the problem was not that they were to weak, WTF yes they were, but what really sucked the most was there lack of Armor.
bombs have a very short range and some are realy heavy... so its easy for aa to destroy them.Well one of the things that I disliked in the 1.10 patch of T3 VTOL weapons where that most of them only carried 2-6 bombs, what I did was make them carry up to 50 bomblets and have them thrown out over a wide area, and I did this by giving the target a 20-30% chance of being hit, now each bomblet had less damage, but the effects looked great and made it look more real. I also gave most bombs a burn time of of few seconds, but depending on the weapon it didnt do much in damage while burning. Now when you get to something like the Thermite Bomb I made them have 10 or 20 bomblets with close to 30 seconds of burn time with this doing most of the damage. Now keep in mind some of the things you might target with a 20-30% chance to hit mains that target might stay around for awhile, but everything around it will be toast.
baby scourge? maybe but the reload time is still slower than lancer.Sounds like you made a baby Scrouge here, also this is moving into T3 tech.
tiger costs and prod. time are very similar as mantis.I cant recall all the changes I made to these, but I know I took up the armor points and made them faster, plus droped the cost to make down a bit, see in most T3 multiplayer games no one every used any of these for the most part because they cost to damn much to build and took to long, and over all they were a waste of tech, so the idea was to make them user friendly. Oh and dont take this the wrong way I am glad your maing changes, but I gave you a few things to think about.