It's a 3P (1v1v1) map, 'cause I heard we need some. The map is designed to make siege war. Almost all the ressources are in the base and everyone got the same, so the only way to win is to wisely choose your techs, and carfully lead your troops. Maybe experiance can play a role in this case too ...
Circle Fortress
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p0l1z1
- Rookie

- Posts: 24
- Joined: 25 Mar 2012, 07:40
- Location: Geneva
Circle Fortress
Just got this FlaME today, great tool
I made this map, but there is probably lot of things to improve. Please feel free to make any comment.
It's a 3P (1v1v1) map, 'cause I heard we need some. The map is designed to make siege war. Almost all the ressources are in the base and everyone got the same, so the only way to win is to wisely choose your techs, and carfully lead your troops. Maybe experiance can play a role in this case too ...
It's a 3P (1v1v1) map, 'cause I heard we need some. The map is designed to make siege war. Almost all the ressources are in the base and everyone got the same, so the only way to win is to wisely choose your techs, and carfully lead your troops. Maybe experiance can play a role in this case too ...
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Last edited by p0l1z1 on 27 Mar 2012, 13:53, edited 1 time in total.
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Virus- A
- Trained

- Posts: 172
- Joined: 04 Dec 2011, 16:40
- Location: México
Re: Circle Fortress
good map, I hope you follow in mapping

México - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Merowingg
- Regular

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- Joined: 15 Nov 2009, 13:05
- Location: Poland
Re: Circle Fortress
p0l1z1 hello Sir 
In the exact centre there is this mountain with oil on it, all is good, but do you really want trucks to climb 80 degrees wall? (it looks unnatural/ funny)
You also have used water too near the cliff tiles, as a result, few of them are edged inappropriately, you can see separate tile, except nice shore.
The base at south west has two hills near the outside of the circle area, which cannot be accessed, although two others are allowed to enter. Was it intended?
The hills on which the bases are located are quite interesting, try to use more tilesets in various way and maybe some more features, the map seems to be plain in some areas.
Virus- A Sir
I cannot stop myself from saying what follows, I feel a need to inform that.
If you say something and follow it with three blinking eyes means to me (I am kidding of course)
In the exact centre there is this mountain with oil on it, all is good, but do you really want trucks to climb 80 degrees wall? (it looks unnatural/ funny)
You also have used water too near the cliff tiles, as a result, few of them are edged inappropriately, you can see separate tile, except nice shore.
The base at south west has two hills near the outside of the circle area, which cannot be accessed, although two others are allowed to enter. Was it intended?
The hills on which the bases are located are quite interesting, try to use more tilesets in various way and maybe some more features, the map seems to be plain in some areas.
Virus- A Sir
I cannot stop myself from saying what follows, I feel a need to inform that.
If you say something and follow it with three blinking eyes means to me (I am kidding of course)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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p0l1z1
- Rookie

- Posts: 24
- Joined: 25 Mar 2012, 07:40
- Location: Geneva
Re: Circle Fortress
ThanksVirus- A wrote:good map, I hope you follow in mapping![]()
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Yeah, when I made my first test on FlaME I found my trucks climbing that way (I didn't put cliff). I found that funny so I made that on that mapMerowingg wrote:In the exact centre there is this mountain with oil on it, all is good, but do you really want trucks to climb 80 degrees wall? (it looks unnatural/ funny)
I wanted to make it uncrossable, but how can you do that between water and cliff with a nice output ?Merowingg wrote:You also have used water too near the cliff tiles, as a result, few of them are edged inappropriately, you can see separate tile, except nice shore.
No, thanks. That's now fixed.Merowingg wrote:The base at south west has two hills near the outside of the circle area, which cannot be accessed, although two others are allowed to enter. Was it intended?
Yep, I wanted to fix the map before spending time on the outlookMerowingg wrote:The hills on which the bases are located are quite interesting, try to use more tilesets in various way and maybe some more features, the map seems to be plain in some areas.
Thanks for your comments!
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p0l1z1
- Rookie

- Posts: 24
- Joined: 25 Mar 2012, 07:40
- Location: Geneva
Re: Circle Fortress
*double post, sorry.*
Last edited by p0l1z1 on 27 Mar 2012, 06:41, edited 2 times in total.
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p0l1z1
- Rookie

- Posts: 24
- Joined: 25 Mar 2012, 07:40
- Location: Geneva
Re: Circle Fortress
Some bug fixes : here is v0.2
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sg1efc
- Trained

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- Joined: 30 Dec 2009, 03:14
Re: Circle Fortress
Thank you for this map p0l1z1. 
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! 