Wall Gates
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Saberuneko
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Wall Gates
I noticed that if you play with the "allow alliances" mode instead of "fixed teams", gates won't open to let your allies go through.
(Last time I played it was on beta6, maybe it was changed and I didn't notice)
I refrained about opening a new ticket for this as it could be a feature, not a bug.
And it is indeed an interesting topic of discussion.
Is that supposed to work like that? What opinions do you have?
On one side we have the possibility of "blocking" your "ally" just in case he spams his troops into your borders and then betray you (it happened to me a couple of times)...
But on the other side, we have loyal allies blocked on some pathways. (On the game I noticed that, my ally set gates in a bottleneck, my units couldn't advance further until those were destroyed.
Maybe some "manual" control could solve this issues? It would also prevent the enemy from entering the base in the case one of the defending units gets too near the gates...
(Like in Age of Empires II, if I remember right, you could choose if the gates opened automatically or manually, and if set manually, you could open or close them with the corresponding controls, obviously...)
(Last time I played it was on beta6, maybe it was changed and I didn't notice)
I refrained about opening a new ticket for this as it could be a feature, not a bug.
And it is indeed an interesting topic of discussion.
Is that supposed to work like that? What opinions do you have?
On one side we have the possibility of "blocking" your "ally" just in case he spams his troops into your borders and then betray you (it happened to me a couple of times)...
But on the other side, we have loyal allies blocked on some pathways. (On the game I noticed that, my ally set gates in a bottleneck, my units couldn't advance further until those were destroyed.
Maybe some "manual" control could solve this issues? It would also prevent the enemy from entering the base in the case one of the defending units gets too near the gates...
(Like in Age of Empires II, if I remember right, you could choose if the gates opened automatically or manually, and if set manually, you could open or close them with the corresponding controls, obviously...)
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Emdek
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Re: Wall Gates
For me it looks like a bug... though it's vague this time (http://globalnerdy.com/wordpress/wp-con ... eature.gif). 
I like idea of manual switch, like click to toggle, maybe even long press to (un)seal, so it won't open for own units too, like to disallow entering of closely pursued units (so enemy has no chances to go in).
I like idea of manual switch, like click to toggle, maybe even long press to (un)seal, so it won't open for own units too, like to disallow entering of closely pursued units (so enemy has no chances to go in).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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aubergine
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Re: Wall Gates
It would be nice if more structures had right-click option panels (like factories do) to set additional options for them.
Examples:
* CRC could set target preference for commanders
* HQ could set target preference for base defences
* Gates could be: only me, allies, locked
* Defences (eg. howitzer emplacement) could have things like firing range preference (optimal, short, long)
* Sat uplink could have an option to announce new enemy units / structures, or incoming vtol attacks
* Laser satellite could be set to auto-fire
* Research labs could be set to auto-research any available tech (useful later in the game once you've done your main research)
Examples:
* CRC could set target preference for commanders
* HQ could set target preference for base defences
* Gates could be: only me, allies, locked
* Defences (eg. howitzer emplacement) could have things like firing range preference (optimal, short, long)
* Sat uplink could have an option to announce new enemy units / structures, or incoming vtol attacks
* Laser satellite could be set to auto-fire
* Research labs could be set to auto-research any available tech (useful later in the game once you've done your main research)
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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Emdek
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Re: Wall Gates
In case of gates use of menu could be too slow, though those could be available in parallel.
In case of CRC and HQ those probably should be also available for individual units / structures.
And auto research could potentially apply only to Mk upgrades, to not make life too easy.
In case of CRC and HQ those probably should be also available for individual units / structures.
And auto research could potentially apply only to Mk upgrades, to not make life too easy.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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aubergine
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Re: Wall Gates
For HQ / CRC I was thinking that having some unique stuff on their right-click panel would make the buildings play a bigger role in the game and also reduce some micro. Eg. individual units / defences could be set to use defaults from the CRC / HQ respectively, or override them. So I might want just a few of my defences with custom settings, but the rest to inherit the setting of the HQ for example.
The HQ could also define default setting for gates, as well? I'm not sure I'd want to have click-foo on gates just for sake of speed, even in heat of battle there is still some moment to right-click and choose something from options panel.
The HQ could also define default setting for gates, as well? I'm not sure I'd want to have click-foo on gates just for sake of speed, even in heat of battle there is still some moment to right-click and choose something from options panel.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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Emdek
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Re: Wall Gates
I think that it should like for factories (well, I've found that defaults menu quite recently...), defaults to set with ability for overwrite it for individual objects.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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aubergine
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Re: Wall Gates
Exactly. I love setting droid defaults on the factory, and it's no trouble to then change individual droids if I need to.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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Iluvalar
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Re: Wall Gates
Allow alliance mode is broken anyway. I don't understand why I would build wall (and gate) in that mode. Why ? Since the only thing i need to win is to crash my force on the single player that refused my alliance ?
I suggest we make all the trucks, all the derricks and all the power generator explode when someone accept an alliance. And we put 2 minute delay before we can offer a new one.
I suggest we make all the trucks, all the derricks and all the power generator explode when someone accept an alliance. And we put 2 minute delay before we can offer a new one.
Heretic 2.3 improver and proud of it.
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Saberuneko
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Re: Wall Gates
I think that's putting the situation to an uneccesary extreme.Iluvalar wrote:Allow alliance mode is broken anyway. I don't understand why I would build wall (and gate) in that mode. Why ? Since the only thing i need to win is to crash my force on the single player that refused my alliance ?
No offense intended, but I think this would look very stupid, it's like if when the US allied with some country all their national production gone boom magically... I am pretty sure that you didn't play much games that involve diplomacy and change of allegiances in the middle of the battle...Iluvalar wrote:I suggest we make all the trucks, all the derricks and all the power generator explode when someone accept an alliance. And we put 2 minute delay before we can offer a new one.
Sounds like a good idea, also, as gates can be composed of various gate sections, it would be a pain to configure each section individually, that menu on the HQ could solve the issue... But makes me wonder of how to treat a situation where you want to open a gate but not the rest of them... Maybe a combination of both things could be done?aubergine wrote:The HQ could also define default setting for gates, as well? I'm not sure I'd want to have click-foo on gates just for sake of speed, even in heat of battle there is still some moment to right-click and choose something from options panel.
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Iluvalar
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Re: Wall Gates
This is a war game, not a peace game.
There is no rational in warzone to refuse an alliance. That's the reality.
I was a fan of the diplomatic win in civilisation, it was a necessary part if you planned to win a game in impossible in master of magic. But that's single player game where the ai simulate resistance to do so... In multiplayer that make no sens at all.
There is no rational in warzone to refuse an alliance. That's the reality.
I was a fan of the diplomatic win in civilisation, it was a necessary part if you planned to win a game in impossible in master of magic. But that's single player game where the ai simulate resistance to do so... In multiplayer that make no sens at all.
Heretic 2.3 improver and proud of it.
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Giani
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Re: Wall Gates
"There is no rational in warzone to refuse an alliance. That's the reality."
And if he wants to allie whit you so he has time to make units and atack you later?
And if he wants to allie whit you so he has time to make units and atack you later?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Iluvalar
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Re: Wall Gates
Why ? Once you have an alliance with me you dont need to attack me at all.
Heretic 2.3 improver and proud of it.
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Giani
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Re: Wall Gates
"Why ? Once you have an alliance with me you dont need to attack me at all."
Some players prefer playing than just allie whit everyone...
Some players prefer playing than just allie whit everyone...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Iluvalar
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Re: Wall Gates
That's why they never play alliance mode ?Giani wrote:"Why ? Once you have an alliance with me you dont need to attack me at all."
Some players prefer playing than just allie whit everyone...
Heretic 2.3 improver and proud of it.
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Saberuneko
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Re: Wall Gates
Somehow what happened but with fixed teams, instead of attacking me, I've got "walled" into my base. Being unable to destroy the allied walls. That's why I prefer the "allow alliances" mode.And if he wants to allie whit you so he has time to make units and atack you later?