By the time the force falls back, it's already small enough, i thinkJorzi wrote:Maybe if the force is large enough, the units should be set to do or die, rather than retreat at heavy damage.
P.S. Having some progress, but don't have time to finish right now ... seems to be easy though (:
Cool! Didn't know.effigy wrote:I guess I had the mod in my maps folder for some reason... it works with v1.05 aswell. I don't see a mod message when I launch wz, but I'm able to select him from the AI list.
Also, good news: #3226 - sounds like injecting custom AIs into multiplayer games has been legalised (:



