Could a .isAI property be added to playerData objects? true = player is an AI, false = player is a human
For the .difficulty property on human players, could it be set based on their MP rankings?
= EASY
= MEDIUM
= HARD
= INSANE (but without the power boost)
That would give AI's some idea about what sort of humans they are up against.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Added the .isAI field. The .difficulty part for humans was a bit tricky to do (correctly), since the game stats stuff is a big mess, so I left it alone for now.
Yeah, I did encounter the game stats stuff on one of my expeditions in to the source code and I literally had no clue what it's suppose to do or how it even works lol. But having a .isAI property added is great news!!
Is the .isAI a 3.1 addition or will be only be in 3.2?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Instead have a .playerType property that can be one of:
* PLAYER_HUMAN
* PLAYER_AI
* PLAYER_NONE (player slot is unused)
* PLAYER_SCAVENGER (I know scavs aren't going to be listed in playerData, I'd add them in via script myself)
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO