Multiplayer Lobby
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Giani
- Regular

- Posts: 804
- Joined: 23 Aug 2011, 22:42
- Location: Argentina
Re: Multiplayer Lobby
In Age of empires 3 when the host quit, the game continues, maybe that can be done whit wz too.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Multiplayer Lobby
As soon as somebody invests in a dedicated game server (both development and a few expensive high-end machines around the world) that will act as a host for all games without actually playing.Giani wrote:In Age of empires 3 when the host quit, the game continues, maybe that can be done whit wz too.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Emdek
- Regular

- Posts: 1329
- Joined: 24 Jan 2010, 13:14
- Location: Poland
Re: Multiplayer Lobby
Development part would be sufficient, hosts could be temporarily registered by users on main lobby or maybe even act like lobby by itself.
This would be render less instance controlled through command line console or GUI sitting in system tray.
But this would require really lots of work...
This would be render less instance controlled through command line console or GUI sitting in system tray.
But this would require really lots of work...
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: Multiplayer Lobby
If someone drops out, would it be possible to have an AI temporarily take over their player slot so that the game can continue?
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