Captureable Tech Structures

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Shadow Wolf TJC
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Captureable Tech Structures

Post by Shadow Wolf TJC »

This is an idea that I had while working on developing some new weapons for my mod that, like the NEXUS Link Turret, could be used to capture enemy units and structures.

Anyways, you know how, in some maps on some other rts games, like the Command & Conquer games or Starcraft 2, how there are these initially-neutral structures lying about, waiting for some players to take them over for their cause? Well, what if there were some dormant structures or units lying around the map, waiting for players to hijack them with a NEXUS Link Turret, or something that works like one? Examples of such dormant structures or units could include a dormant Cannon Fortress; a nuclear reactor that supplies players with additional power-per-second; a nanotech lab that enhances the auto-repair capabilities of its owner's own units and structures; a watchtower that functions much like a Sensor Tower, but is taller, and has a wider sensor range; a massive tactical howitzer (the size of a fortress) that could be ordered to fire a large EMP blast at a specified location every couple minutes; or a dormant Dragon Tracks Seraph Gauss Cannon that would fight on behalf of whoever manages to capture it, to name a few.
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aubergine
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Re: Captureable Tech Structures

Post by aubergine »

Love this idea!

I'd also thought about the possibility of having pre-collapse sensor towers on the map that you could build your own sensors on in much the same way that you can build an oil derrick on an oil resource. viewtopic.php?f=42&t=8809&p=92899&hilit=tower#p92899
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