Body Color and building turn idea

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
codj
Greenhorn
Posts: 13
Joined: 14 Feb 2012, 20:51

Re: Body Color and building turn idea

Post by codj »

hi thanks finally is done

i put the skin of a cobra and also i draw the form of two light , tell me what you thinks

i see that the real tanks have the camouflage also in the weels and weapon, where i can edit the weels and the weapons?
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Jorzi
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Joined: 11 Apr 2010, 00:14

Re: Body Color and building turn idea

Post by Jorzi »

check out page-16-droid-drives and page-17-droid-weapons ;)
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codj
Greenhorn
Posts: 13
Joined: 14 Feb 2012, 20:51

Re: Body Color and building turn idea

Post by codj »

ok i will chek it tonight
codj
Greenhorn
Posts: 13
Joined: 14 Feb 2012, 20:51

Re: Body Color and building turn idea

Post by codj »

hi sorry to bother you but if you tell me all the part from all bodies in game , i can camouflage all and create a mod named maybe camouflage mod
stiv
Warzone 2100 Team Member
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Re: Body Color and building turn idea

Post by stiv »

I forget who, but someone already made a nice camoflage mod with very effective patterns. The end result - not surprising when you think about it - was that it was *very* hard to see your units on the screen.

The mod never caught on. Sometimes, game play wins over realism.
Jorzi
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Re: Body Color and building turn idea

Post by Jorzi »

Unfortunately getting the exact texture mappings of all bodies is a very tedious process. It involves opening every model in WMIT and exporting to a 3d program where the uv layout can be displayed.
Anyway, I suggest you download WMIT here so that you can look at all the models up close. It also updates changes to the texture automatically, so that you can istantly see the result when you save changes to a texture.
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JDW
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Joined: 18 May 2010, 20:44

Re: Body Color and building turn idea

Post by JDW »

Systemofatoad wrote:First of all you build your first factory it always faces south, (so does the cyborg,and vtol factory) I believe you should have the option to turn in 90 degrees.

This is now possible in 3.1 , structures directions will adjust to your view before you order the build.
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