Do you want the unit order delay removed from 3.x?
Do you want the unit order delay removed from 3.x?
If you are as thoroughly annoyed by the unit order delay in the 3.1 betas as me and want it changed before a final release, post +1 here, followed by whatever else.
Last edited by bendib on 20 Feb 2012, 13:15, edited 2 times in total.
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Re: Do you want the unit delay removed?
It won't change anything but here it is
+1
+1
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Re: Do you want the unit order delay removed from 3.x?
How exactly you want it to be removed, and which of the two delays are you talking about? (pathfinder delay or network synchronization delay)
Of course i want pathfinding to be instant. Also, i'd prefer the game inself (not just units) to freeze completely until all orders are synchronized. If that is what you mean, +1. If you would prefer units to be desynchronized between machines but remove the delay, i wouldn't agree to that.
Of course i want pathfinding to be instant. Also, i'd prefer the game inself (not just units) to freeze completely until all orders are synchronized. If that is what you mean, +1. If you would prefer units to be desynchronized between machines but remove the delay, i wouldn't agree to that.
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Re: Do you want the unit order delay removed from 3.x?
NoQ: I was thinking the same thing but didn't have the guts to say it.
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Re: Do you want the unit order delay removed from 3.x?
yes, i would definitely like to see a change if at all possible. +1
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Re: Do you want the unit order delay removed from 3.x?
there is another thread about this where they said to fix it yourselfbendib wrote:If you are as thoroughly annoyed by the unit order delay in the 3.1 betas as me and want it changed before a final release, post +1 here, followed by whatever else.
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Re: Do you want the unit order delay removed from 3.x?
and how exactly could a person go about doing that? especially if they have no idea how to mess around with WZs coding and stuff in the first place. that makes no sense to me.
"Darkness is light turned inside out." ~Beezlebub
Re: Do you want the unit order delay removed from 3.x?
that was the point. you either [removed flamebait] or do it yourselfThe Dominion of Duat wrote:and how exactly could a person go about doing that? especially if they have no idea how to mess around with WZs coding and stuff in the first place. that makes no sense to me.
Re: Do you want the unit order delay removed from 3.x?
I think the point was, that the devs make the game as responsive as they can. Therefore, if you can make it faster than that, go ahead.
-insert deep philosophical statement here-
Re: Do you want the unit order delay removed from 3.x?
Should the question be understood as "do you want 3.1.0 to remain unreleased until the delays are reduced considerably?" or something like that?
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Re: Do you want the unit order delay removed from 3.x?
hmmm.. okzany wrote:that was the point. you either [removed flamebait] or do it yourselfThe Dominion of Duat wrote:and how exactly could a person go about doing that? especially if they have no idea how to mess around with WZs coding and stuff in the first place. that makes no sense to me.
that makes sense to me.Jorzi wrote:I think the point was, that the devs make the game as responsive as they can. Therefore, if you can make it faster than that, go ahead.
"Darkness is light turned inside out." ~Beezlebub
Re: Do you want the unit order delay removed from 3.x?
+1 i'm sick this delay
Re: Do you want the unit order delay removed from 3.x?
It is not really a delay. Although little mention has been made, according to Buginator, WZ has been re-architected and is now the World's Fastest Turn-Based Real-Time Strategy game.
Re: Do you want the unit order delay removed from 3.x?
stiv: If you're not joking, which I suspect/hope you are, I'm going to puke. Literally.stiv wrote:It is not really a delay. Although little mention has been made, according to Buginator, WZ has been re-architected and is now the World's Fastest Turn-Based Real-Time Strategy game.
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Re: Do you want the unit order delay removed from 3.x?
The current design for MP games is to have everything in sync. That means, everything is... in sync, unlike pre 3.1/master builds where everything isn't.
That means that everyone must wait for the person with the highest lag to tell the host what they are doing. That takes time.
That is why you see the "Zzz".
Would you rather have teleporting units ? How about randomly exploding units ? Units that come back to life after you thought were dead ?
Bottom line is, that is the way this was designed.
If you can do better, then, by all means, do something better, and put it on trac.
Since this thread isn't useful and lacks any specifics on how to solve the problem, going to lock it.
If you have designs or ideas for a new implementation, then make a new thread, in the correct section.
Have a nice, non teleporting day!
That means that everyone must wait for the person with the highest lag to tell the host what they are doing. That takes time.
That is why you see the "Zzz".
Would you rather have teleporting units ? How about randomly exploding units ? Units that come back to life after you thought were dead ?
Bottom line is, that is the way this was designed.
If you can do better, then, by all means, do something better, and put it on trac.
Since this thread isn't useful and lacks any specifics on how to solve the problem, going to lock it.
If you have designs or ideas for a new implementation, then make a new thread, in the correct section.
Have a nice, non teleporting day!
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.