Another balance mod: "Feel Mod"

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Another balance mod: "Feel Mod"

Post by Reg312 »

Hello
I just like play with stats so I made up a new "balance mod"
i called it "Feel Mod" or "Feel balance mod" which means what i implemented "feel" changes
current balance was not touched
only few things was adjusted

here are modded map:
8c-Disaster_FM01.wz
4c-Rush_FM01.wz

Here are my "feeL" changes:
1) Power rebalance (follows forum descussion)
Oil derrick price setted to 30$
Oil derrick build points increased from 100 to 200
Power module price 0$ -> 100$
Slightly increased research time for power module

2) Early towers adjusting
Added "Machinegun guard tower" with true first machinegun and lowered price (80$)
Added "twin machinegun bunker"
Added "Cannon guard tower"
Heavy mg tower moved to be after researched heavy mg
Heavy mg bunker moved to be after researched heavy mg
Removed research prereqsite mg bunker for heavy mg hardpoint

3) Early weapons adjusting
Machinegun: slightly increased range, mg and twin mg now have same range
Machinegun: price increased
Light Cannon: slightly improved (10% rate of fire and lower build time)
Mini-rocket pod: slightly improved (15% damage and lower build time)
Early armor upgrades was delayed (increased time and price of research "Composite alloys","Composite alloys Mk2" etc.)

4) Progress of research made slower in early game
Increased price and time of first research upgrades like "Synaptic link data analysis"

5) Improved tank traps
Tank traps is another useless thing which could work good in tactics
For example, with tank trasp you can block wider areas from rush

6) Nerfed inferno/thermite bombs/incendiary mortar/plasmite flamer

7) Propulsions rebalance
- improved wheels(HP), tracks(speed & price)
- slightly nerfed hovers (speed)
- increased off-road speed of tracked tanks

8) Bodies adjustement
light bodies - better engines, lower build time (try spam leopards!)
medium bodies - lower price, lower build time
Increased value of engine upgrades
Improved engine of transport body
Improved black bodies (build time)
Increased price of mantis body
Added multi-turret versions of heavy bodies (twice build time, 160% build power)
To researh this bodies you have to reserch standard version of body
example: to start research python hydra you have to research python.
New bodies: python hydra, mantis hydra, tiger hydra, vengeance hydra

9) Nerfed fortresses (decrease range & damage & decrease price)

10) Slightly nerfed artillery (ground shaker, hellstorm)

11) Slightly improved lasers (price, build time)

12) EMP weapons moved earlier in research
You do not have the required permissions to view the files attached to this post.
User avatar
aubergine
Professional
Professional
Posts: 3462
Joined: 10 Oct 2010, 00:58

Re: Another balance mod: "Feel Mod"

Post by aubergine »

Do the mods only work when played on the maps uploaded above, or do they affect the whole game?

How much did you nerf groundshaker?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Another balance mod: "Feel Mod"

Post by Reg312 »

you can put modded map to wz mod folder and it should work as separate mod
also i can make any modded map (depending on request)


Changed item: Ground Shaker [Howitzer150Mk1]
-Field Name: 'Build Power' old value:350 new value: 400
-Field Name: 'Build Points' old value:1250 new value: 1350
-Field Name: 'Long Range' old value:9984 new value: 9472
-Field Name: 'Splash damage' old value:350 new value: 290