Hello my Ideas are
Build a Option to set the Unit Limit Up from 100 to 500, for MP and SP.
The next is, Alliance research, setting on and off
and set able T0, T1, T2, T3 Research
OPtion
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aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: OPtion
I think you can already set T0 -> T3 research based on the map you choose? (I don't play much MP, but in skirmish mode the map settings screen lets you set the tech level).
As for unit limits, that's going to have big impact on network traffic I imagine - could cause very significant lag in MP games.
Why would you want alliance research on and off? It's one of the biggest benefits of being in an alliance (along with shared radar and ability to send alliance-only chat messages).
It would help if you provided some justification for your ideas, eg. what benefits would those things bring?
As for unit limits, that's going to have big impact on network traffic I imagine - could cause very significant lag in MP games.
Why would you want alliance research on and off? It's one of the biggest benefits of being in an alliance (along with shared radar and ability to send alliance-only chat messages).
It would help if you provided some justification for your ideas, eg. what benefits would those things bring?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
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Cyp
- Evitcani

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- Joined: 17 Jan 2010, 23:35
Re: OPtion
Unit limit would affect FPS and CPU time (which can cause lag, by one computer just being too slow to keep up), but I wouldn't expect it to have a noticable impact on network traffic in 3.1. I haven't actually measured, though.
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aubergine
- Professional

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- Joined: 10 Oct 2010, 00:58
Re: OPtion
It would cause problems if AIs are involved - most current AIs, especially the current JS-based AIs, do a lot of game object enumerating (eg. processing lists of all droids on the map) and increasing limits would cause noticeable degradation IMHO.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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Reaper087
- Trained

- Posts: 54
- Joined: 03 Feb 2011, 15:12
Re: OPtion
hey friends Iam Again(Iam Geman)
1. Build a Option to set the Unit Limit Up from 100 to 500, for MP and SP.
2, Alliance research, setting on and off
3 set able T0, T1, T2, T3 Research
to 1. Someone i will play with a friend. and we will more units. 150 are not enough is Boring. we have High en CPU with 20 GHZ. its OK. We do not interfere delayed responding units.
I would do it myself, but I can not. i found not the File. and i dont know how i compile, why i german.
TO. 2. The game is to speedfull, when we can research togehter, we will own research, we fight vs. 6 KI's, 6x Research. is to speedfull.
TO 3. i mean. Reseaech availability for the game, alos ONLY t0, t1, t2, but all. only fight with them.
thankx, If someone is kind enough to learn
please send me the file, with 500 unit limit for the Warzone 2100 3.1 beta. PLEASE. and the file, where setting resarch on and off for alliance:)
Thousend TAHNKX
1. Build a Option to set the Unit Limit Up from 100 to 500, for MP and SP.
2, Alliance research, setting on and off
3 set able T0, T1, T2, T3 Research
to 1. Someone i will play with a friend. and we will more units. 150 are not enough is Boring. we have High en CPU with 20 GHZ. its OK. We do not interfere delayed responding units.
TO. 2. The game is to speedfull, when we can research togehter, we will own research, we fight vs. 6 KI's, 6x Research. is to speedfull.
TO 3. i mean. Reseaech availability for the game, alos ONLY t0, t1, t2, but all. only fight with them.
thankx, If someone is kind enough to learn
Thousend TAHNKX
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Powzone
- Trained

- Posts: 332
- Joined: 17 Feb 2008, 17:25
- Location: Germany
Re: OPtion
As for the tank limit maybe somebody could adopt/extend this building-limitation mod, that came into my mind: viewtopic.php?t=3599&p=35412#p35412
I could imagine an extra line in the building setting schowing the green transparent droid known from the building screen. If possible the lowest number being standard and then raising bis hundreds to maybe unlimited.
Also it would be nice to have a final 2.3.9 version and of course a continuation of this fine mod for 3.1. It's a looong time it was last updated by Raem_Lylar by request nearly 3 years ago...
EDIT: I would like to keep the old files in the .zip. Even if the unit limit setting isn't modified for 1.10 and 2.2.x, what in fact isn't really needed there.
I could imagine an extra line in the building setting schowing the green transparent droid known from the building screen. If possible the lowest number being standard and then raising bis hundreds to maybe unlimited.
Also it would be nice to have a final 2.3.9 version and of course a continuation of this fine mod for 3.1. It's a looong time it was last updated by Raem_Lylar by request nearly 3 years ago...
EDIT: I would like to keep the old files in the .zip. Even if the unit limit setting isn't modified for 1.10 and 2.2.x, what in fact isn't really needed there.
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
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Reaper087
- Trained

- Posts: 54
- Joined: 03 Feb 2011, 15:12
Re: OPtion
ok thankx, just what I need to write purely because. to become more than 150 unit's
? Max Droids
#define MAX_MP_DROIDS 300
#define MAX_SP_DROIDS 200
#define MAX_SP_AI_DROIDS 999
or what??
? Max Droids
#define MAX_MP_DROIDS 300
#define MAX_SP_DROIDS 200
#define MAX_SP_AI_DROIDS 999
or what??